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While I don't know Goldbar's plans; I also saw the post. I think this is a good thing as it can take some of the lua code weight off, and be a light for which direction to go with perishables being packed. Since I made so many dynamic models for all the items, I would hate for them to go to waste. In the video/images they showed of packing it seemed like maybe they used a generic "packed" model. This could be WIP, or might be how they intend it.
If it's the latter, I would hate for the models I made to go to waste so I would definitely see them being modded as replacement models for the generic model. For example, I think they packed Antibiotics, the item and sprite looked like a generic box. This would be replaced by my Antibiotics bottle, and the sprite by Goldbar.
Other than that, there were new extensions/addons I was adding to this mod; Those branches might be frozen until 42 to save a lot of rework depending on the free time I can allocate before it's release.
To my knowledge they do not bother each other, there is some overlap between items (this mod, and Pantry Packing both able to pack them as actions).
I imagine this isn't ideal for some, but from an error or bug stand point I think everything is sound.
In fact; If both are installed, the positive outcome would be that you gain two different "packed model" variants. (ours & theirs).
Production items including wooden container
Which models are not working?