RimWorld

RimWorld

73 ratings
StarWars - Gand Species
   
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Mod, 1.2, 1.3
File Size
Posted
Updated
549.928 KB
27 Mar, 2021 @ 11:23am
31 Jul, 2021 @ 6:40am
3 Change Notes ( view )

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StarWars - Gand Species

In 2 collections by JangoD'soul
[JDS] Star Wars Mods
21 items
JangoDsoul Other Stuff
28 items
Description
" insectoid sentient species native to the planet Gand that breathed ammonia, forcing them to wear respirators to survive in oxygen-rich atmospheres"

Features:
- Gand Race
- Gand Faction
- Zuckuss Apparel
- GRS-1 Snare Rifle

ResearchPrerequisite:
- FlakArmor: Zuckuss Apparel
- Fabrication: GRS-1 Snare Rifle

Commissioned by "JangoD'soul" for "MeatyClackers#6999" from "Rimworld Mod Market" Discord.

Credits:
-StarsWars
-JangoDsoul- Art and XML coder

[discord.gg]
6 Comments
Vexacuz 14 Feb @ 8:24am 
Could you update this ? Please.
ToooMuchSalsa 24 Dec, 2022 @ 2:46pm 
PLZ UPDATE TO 1.4 I WILL DONATE!
The Jester 10 Oct, 2021 @ 1:40pm 
You did Gand? Frell yes, you zarking nerf herder! I'm doing a Star Wars playthrough now. I'm convinced.
Röstli 14 Jul, 2021 @ 4:37am 
(continued from last comment due to character limit)

- Fixed an issue where unarmed Gand would appear in a pirate and outlander raids
- Added a Gand name list, based off of Gand entries in Wookiepedia, as well as a few original names

The files with these changes are uploaded here: https://www.dropbox.com/s/0bxm7zvxztkqk45/GandExpansion.zip?dl=0 Thank you for your work on this mod, and I hope that you like these small improvements.
Röstli 14 Jul, 2021 @ 4:36am 
Hi, I'm really glad that you added the Gand to Rimworld, they're definitely one of Star Wars's more unique races. I expanded on this mod in my personal copy, and I was wondering if you'd be interested in applying these additions and fixes to the public version. In the linked zip file, I coded:

- Medieval and industrial Gand player factions, as well as 4 scenarios based off of the base game scenarios, allowing players to make a Gand colony
- Rebalanced the statistics for the Gand, since having a -30% mental break threshold is overpowered (For reference, vanilla humans have a 35% mental break threshold). I gave the Gand a 25% mental break threshold, and also gave them a small bonus to rest rate (since in lore, Gand need a lot less sleep than other races)
Akkadon 28 Mar, 2021 @ 12:56pm 
How does the snare rifle work exactly? Is it like a high-tech net gun?