Left 4 Dead 2

Left 4 Dead 2

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No Space 4 Zombies (Fixed) v2.8
   
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Survivors: Bill, Francis, Louis, Zoey
Game Content: Campaigns
Game Modes: Co-op
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360.873 MB
26 mar 2021, ore 20:07
21 giu 2021, ore 17:01
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No Space 4 Zombies (Fixed) v2.8

In 2 collezioni di TimelordMagnums357v1
Timelords Campaigns
30 elementi
Super Large Collection of Campaigns
478 elementi
Descrizione
This is a fixed campaign created by Hunter McJesus back in May 2010. It's a retake on Coald Blood with a much different finale and journey to get there. All models, nav, etc have been fixed - replaced as necessary to get it working correctly. Thanks to Bianca for some assistance with the art and ideas. I fancied up the finale with more items, a really awesome skybox, and redid every safe room as most of them weren't working. All particles are working for the shuttle liftoff and you'll love the new skybox. Just note that the finale has 8 different variations and a ton more counting the tank generators that are part of the original authors work. No two finales are the same. Some more or less challenging. Enjoy.

In regards to the finale - The finale is custom by the original creator. You first touch the console - no code to enter, just touch the console - then the keyboard lights up. Touching the keyboard starts the finale. There are three consoles that are on the launch pad in different places. Sometimes something gets stuck with the launch platform and a console will show a message telling you what is wrong and start glowing. This message will show until you clear it by touching the glowing console to make the finale move forward again. If you don't push the console that is alarmed the platform - that goes out to the space shuttle - stops and tanks and common will continue to come until that happens. So make sure and watch for those errors! They don't happen every game, it's totally random. Every game is different. I've played games where 2 errors happen and I've played games where no errors happen. It's totally random. I think a random finale is a good thing. Even the tank spawns are on their own timer and random to a degree. I removed the double tank spawns in v2.4 to make the campaign more playable. The double tanks were there since 2010 but with the nav working better and generating lots of zombies double tanks x 2 in older versions could get tedious and un-fun. I want you to play this thing. Hope this helps.

Copyright March 2021 for Steam workshop version
This item is not authorized for redistribution except under Trunten or "TimeLordMagnums357"
"Game Maps" community version April 2021
https://www.gamemaps.com/details/25158
Discussioni più popolari Visualizza tutte (1)
8
6 ott 2023, ore 20:17
(WIP) Secret Barrel locations & notes
Randumb Doomer
62 commenti
TimelordMagnums357v1  [autore] 30 giu, ore 4:57 
Kitty the keycard is on a random body every game. it's never in the same place. But it is in the same genral area.
kitty0503 29 giu, ore 23:45 
Where is keycard?
TimelordMagnums357v1  [autore] 15 mar, ore 13:37 
Scout there is a whole bunch of goodies appear in the end saferoom :)
ScoutSniper 12 mar, ore 21:59 
what happens when we get all the barrels?
Who the fuck 4 mar, ore 12:38 
map
TimelordMagnums357v1  [autore] 3 mar, ore 22:38 
The card moves around. There is only one body that has the card and it is in a random place every game. It's on one of the two floor levels accessible to the players.
BénSSon23 2 mar, ore 13:01 
sorry but where's the card to open the door?
☩COBRA☩ 16 feb, ore 10:37 
Very good map :steamthumbsup:
fcmarker 7 feb, ore 18:16 
Fantastic campaign!
Joнn Åce 18 dic 2023, ore 7:38 
Cool but the weird part of this campaign that if we are in other planet and we going back to Earth, why there is cars, trucks, houses pretty much stuff from Earth