Left 4 Dead 2

Left 4 Dead 2

664 ratings
No Space 4 Zombies (Fixed) v2.8
   
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Survivors: Bill, Francis, Louis, Zoey
Game Content: Campaigns
Game Modes: Co-op
File Size
Posted
Updated
360.873 MB
26 Mar, 2021 @ 8:07pm
21 Jun, 2021 @ 5:01pm
14 Change Notes ( view )

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No Space 4 Zombies (Fixed) v2.8

In 1 collection by TimelordMagnums357v1
Timelords Campaigns
30 items
Description
This is a fixed campaign created by Hunter McJesus back in May 2010. It's a retake on Coald Blood with a much different finale and journey to get there. All models, nav, etc have been fixed - replaced as necessary to get it working correctly. Thanks to Bianca for some assistance with the art and ideas. I fancied up the finale with more items, a really awesome skybox, and redid every safe room as most of them weren't working. All particles are working for the shuttle liftoff and you'll love the new skybox. Just note that the finale has 8 different variations and a ton more counting the tank generators that are part of the original authors work. No two finales are the same. Some more or less challenging. Enjoy.

In regards to the finale - The finale is custom by the original creator. You first touch the console - no code to enter, just touch the console - then the keyboard lights up. Touching the keyboard starts the finale. There are three consoles that are on the launch pad in different places. Sometimes something gets stuck with the launch platform and a console will show a message telling you what is wrong and start glowing. This message will show until you clear it by touching the glowing console to make the finale move forward again. If you don't push the console that is alarmed the platform - that goes out to the space shuttle - stops and tanks and common will continue to come until that happens. So make sure and watch for those errors! They don't happen every game, it's totally random. Every game is different. I've played games where 2 errors happen and I've played games where no errors happen. It's totally random. I think a random finale is a good thing. Even the tank spawns are on their own timer and random to a degree. I removed the double tank spawns in v2.4 to make the campaign more playable. The double tanks were there since 2010 but with the nav working better and generating lots of zombies double tanks x 2 in older versions could get tedious and un-fun. I want you to play this thing. Hope this helps.

Copyright March 2021 for Steam workshop version
This item is not authorized for redistribution except under Trunten or "TimeLordMagnums357"
"Game Maps" community version April 2021
https://www.gamemaps.com/details/25158
Popular Discussions View All (1)
8
6 Oct, 2023 @ 8:17pm
(WIP) Secret Barrel locations & notes
Randumb Doomer
62 Comments
TimelordMagnums357v1  [author] 30 Jun @ 4:57am 
Kitty the keycard is on a random body every game. it's never in the same place. But it is in the same genral area.
kitty0503 29 Jun @ 11:45pm 
Where is keycard?
TimelordMagnums357v1  [author] 15 Mar @ 1:37pm 
Scout there is a whole bunch of goodies appear in the end saferoom :)
ScoutSniper 12 Mar @ 9:59pm 
what happens when we get all the barrels?
Who the fuck 4 Mar @ 12:38pm 
map
TimelordMagnums357v1  [author] 3 Mar @ 10:38pm 
The card moves around. There is only one body that has the card and it is in a random place every game. It's on one of the two floor levels accessible to the players.
BénSSon23 2 Mar @ 1:01pm 
sorry but where's the card to open the door?
☩COBRA☩ 16 Feb @ 10:37am 
Very good map :steamthumbsup:
fcmarker 7 Feb @ 6:16pm 
Fantastic campaign!
Joнn Åce 18 Dec, 2023 @ 7:38am 
Cool but the weird part of this campaign that if we are in other planet and we going back to Earth, why there is cars, trucks, houses pretty much stuff from Earth