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How cool to have such helpful people in the Workshop community :)
As for the additional skills I will think for a quite few days what will suit me and my friend (vs AI) the most and I will tell you, so you can give that version of the map. I really, really thank you for your time that you offered to me with this additional maps :)
ps and thx for the link
Thx for the info. I am aware that most of the folks play mp and thats fine – isn't it the main purpose of the game :)
I really apreciate your offer, I mean it. Also thx for explaining about only two additional abilities.
In other games I made a lot of modifications of other people great mods for my own, personal use (often it's more fun editing than playing, lol). CoH editor is quite complicated and there was no reason to learn it becouse there are already great maps - like yours ;P – to play. So, I will not bother you with new skills but if you know some tutorial just about this aspect of the editing I will be the most grateful. I just have started looking in the internet but it could be well hidden :) However, if it's your own, personal development I don't meant to be too curious :)
Thank you for your response... and the offer !
On the other hand you've just encouraged me to learn about CoH worldbuilder and for that I am the most grateful :D
I've a question - I play with a friend vs AI - we are just a simple players :) - is there possibly a chance that AI (is it friendly or enemy) will use your Forward Supply Station or Troop Training ? I have no idea about technical things it just would be cool if that will be possible...
Let me also say again that FSS & TT are just GREAT !!! At this moment I hardly play other maps, becouse they lack this; also your higher pop cap & especially increased resources combine so well with Troop Training... so I have a humbly request → could you invent & implement more ideas like this, pls, pls, pls :D
maybe airstrikes & paradrops (adequate for each army) ???
I like this map becouse there are well placed buildings in key positions; it's also very cool that in the middle of the map the terrain is so diverse.
I've found one thing: there is a building next to the ammo point just in the middle of the map (this one on the cliff). Infantry unit enters it through the backdoor and leaves also through the backdoor and then is unable to move away becouse of the fence (but it was able to enter through this fence). When giving an order to leave the building there is no usual arrow to select leaving point, they just automatically leave through the back door. There are front doors but they don't use them. It happens on both day & night versions.
I do not know if my description is acurate ? I've made a srceenshot but I am not sure if it's possible to put it in my post ???
Have a victorious day ;D