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Source Filmmaker

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[Hazbin Hotel] Angel Dust
   
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Universe: Original IP
Model
Models: Character
Mostra gli oggetti etichettati con tutti i termini selezionati: SFM
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17.590 MB
23 mar 2021, ore 14:42
1 apr, ore 14:35
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[Hazbin Hotel] Angel Dust

In 1 collezione di NebelFoxy
Hazbin Hotel and Helluva Boss Models (by ported by NebelFoxy)
6 elementi
Descrizione
Huge Update!

Right on time for Angel's birthday, I finally tackled all the issues this port had because of my lack of porting skill back in 2021. This updated model includes:
- Season 1 style textures (Skin and Bodygroups available to revert to Pilot desing)
- Proper eye controls
- renamed bones to make it easier to pose him
- renamed some flexes to quickly make generic faces, as well as new flexes to allow for more diverse expressions (plus the eye flexes are now sorted as pairs)
- finally made him work with auto-rigger


Model was made by Ujean on Twitter (https://twitter.com/3dBumbleLord). Model was ported to SFM by me.

Use and edit the model however you want, but credit both the creator of the model and me for porting when uploading a render or uploading edited versions somewhere else. If you want to upload THIS port on another site, please notify me in the comments first.

Note: I don't think the port will work well in animations but for pictures it will work fine.

Includes:
angeldust\angeldust_v2.mdl
Discussioni più popolari Visualizza tutte (2)
4
26 ott 2022, ore 17:19
IN EVIDENZA: Bug Report
NebelFoxy
0
23 mar 2021, ore 14:54
IN EVIDENZA: Artwork
NebelFoxy
34 commenti
NebelFoxy  [autore] 27 mar, ore 21:51 
Hey, that's fine, though I (while I hate to tell you that after animating this whole thing) am currently working on updating this model. Improving a lot of stuff and all that, which includes armature changes. This update will replace the older versions so...yea.

Sorry for that, thought I can say for sure after the update his model will be a lot more easy to use.
Upupa Fiorente SFM 27 mar, ore 14:07 
Hi, I just finished a cyclical walking animation for this model and plan to post it in my Workshop content here. I ask your permission to proceed at pubblish and add you to my friends, to also have you appear as a collaborator of the aforementioned workshop contenet. Let me know thanks.
ps: If you want I can show you a preview from my YT channel.
NebelFoxy  [autore] 14 feb, ore 19:40 
Why do so many people not read the description? I am not the model creator, I just ported it.
ERROR 26 gen, ore 16:22 
OMJ I LOVE YOU MODEL !1!1!1!1!1
SpartyBoi 21 nov 2023, ore 23:04 
@Da-ma-reene use the one on sfmlab, has less confusing flexes, looks better imo, and he's wonderful to use in animations. This one is too confusing to use and most of the bones are in the unknown tab, which isn't convenient

(It's a nsfw model, but he has clothes just make sure to turn on the +18 and furry filter on :steamhappy:)
NebelFoxy  [autore] 18 nov 2023, ore 5:51 
Auto-rigger has nothing to do with Blender. It's solely for SFM. And I doubt that it doesn't work. make sure you have set up the rig correctly and applied it. Remember, the rig is saved as an individual rig. If you still have problems, add me on Steam so we don't bloat the comment section here
Da-ma-reene 18 nov 2023, ore 2:00 
Just tried it and it doesnt change anything. And yes before ya ask, yes i watched the video
Da-ma-reene 18 nov 2023, ore 0:34 
Oh awesome. I'll give it a try. Thanks. Can this also help with characters, weapons, creatures, vehicles, and items that I wanna try to import via blender? Ive been trying to start off with a simple detonator as an example to start with but blender keeps crashing everytime I wanna export it as an smd. Even after rigging it personally myself. I dont get it. Would that work for those instances?
NebelFoxy  [autore] 17 nov 2023, ore 17:54 
It is an SFM addon. https://steamproxy.net/sharedfiles/filedetails/?id=444750868

You open it by applying the "auto-rigger" rig to a model. It then opens a window where you can input which bones it should use as the hand bones, upper arm bones and so on. It will then save the rig with the same name as the model and you can apply it.
Da-ma-reene 17 nov 2023, ore 14:24 
auto rigger? That on sfm or blender?