XCOM 2
72 oy
[WOTC] Grim Horizon Text Fix
   
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23 Mar 2021 @ 8:30
1 Değişiklik Notu ( görüntüle )

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[WOTC] Grim Horizon Text Fix

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Removes temporal language like "for a month" from Dark Event descriptions to cut out any ambiguity when playing a Grim Horizon campaign.

This mod assumes you are playing with Grim Horizon Fix, which fixes certain 'one-time penalty' Dark Events (such as instant progress on the Avatar Project) by marking them as temporary, so that they can be encountered multiple times in a single Grim Horizon run. I've updated the descriptions of those events so it's clear they're not permanent.

Players making their own edits to Grim Horizon Fix should also make changes to this mod's localization file: 2433456140/Localization/XComGame.int
11 Yorum
Green Raven 6 Kas 2022 @ 10:34 
Welcome back!
I hope you find time to put it back up :)
Pencey  [yaratıcı] 6 Kas 2022 @ 10:32 
I think I did. I've been away from the scene for some time, and I saw reports of consequential bugs I didn't have time to fix.
Green Raven 4 Ağu 2022 @ 7:31 
Hey Pency, did you remove your No Ambush Mission Mod?
Osaka 30 Mar 2021 @ 2:36 
"Black market is down for only 6 weeks".

We all found out the hard way that was a blatant lie.
Pencey  [yaratıcı] 29 Mar 2021 @ 7:30 
Just subscribe and open the localization file, I think I got em all dude.
Rtma Eros Paragon 29 Mar 2021 @ 7:15 
Alien Infiltrator?
All the time related Dark Event texts?
Dragon32 27 Mar 2021 @ 3:19 
@Rtma Eros Paragon
That's literally what this mod does.

For e.g. Gone to Ground is changed to "The Black Market is closed."
Rtma Eros Paragon 26 Mar 2021 @ 22:30 
Gone to Ground: Black Market is closed for 6 weeks.

Rapid Response: The Aliens improve their threat response procedures, guaranteeing reinforcements on all Guerrilla Ops for a month.

Alien Cypher: Increases all intel costs by 100% for a month.
Rtma Eros Paragon 26 Mar 2021 @ 22:27 
The ones that say with certain the dark events is for an elapsed time frame,

ADVENT Midnight Raids: ADVENT cracks down on Resistance recruitment, increasing the cost of recruits by 100% for a month.

I'm asking if you could fix all those mentioned in one mod?
Pencey  [yaratıcı] 26 Mar 2021 @ 11:37 
Sorry, what?