Imperator: Rome

Imperator: Rome

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Rosetta: Imperator Edition
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20 Mar, 2021 @ 1:31pm
5 Apr, 2021 @ 5:34pm
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Rosetta: Imperator Edition

Description
Rosetta: Imperator Edition adds hundreds of new dynamic province names to Imperator: Rome.

- Greatly expanded Roman names. These are not necessarily historically accurate, as many of the cities are named after Augustus or other emperors who do not exist in the Imperator universe, or which were founded after 27 B.C, however I maintain that including these city names just helps with immersion.
- Greek names expanded, especially in Mesopotamia, Persia and India. Greek province names now actually have proper Greek translations.
- Gaulish, British and Hispanic provinces now have Gallic province names instead of Roman names. (i.e Londinium will have a Brittonic name instead of a Latin name.) Roman names will only appear if Romans have conquered that area.
- North Italian provinces do not start with Roman/Latin names.
- No more Roman names at the start in North Africa, replaced with Berber names. Expanded Phoenician names.
- Armenian, Georgian, Levantine and Persian city names. Persian culture removes all Greek names from Iranian lands.
- No more Greek city names in the Maurya Empire
- More Seleucid names
- Fixed Irish province names and regions to not be so boring

While I tried to be historically accurate, there is limited information on what cities in antiquity were historically called. While I'd love to include Germanic, Irish names etc... at the time this game takes place those languages simply were too different and had hardly any written alphabet.
22 Comments
Karma Chamelion 12 Nov, 2021 @ 5:33pm 
Is there anyway to make this further compatible with Invictus? Invictus expands on teritories in Africa, However when this is installed, All those names become PROV_number
Lekelokobs 8 Sep, 2021 @ 11:07pm 
You should totally add a decision to rename Byzantium to constantinople if you have a ruler named constantine
~Seleukos.I.Nikator~ 16 Apr, 2021 @ 12:44am 
I see. That explains it all. Cheers!
Protodeus  [author] 15 Apr, 2021 @ 9:45pm 
Yes. This isn't save compatible.
~Seleukos.I.Nikator~ 15 Apr, 2021 @ 12:23pm 
I've just tested it on a new playset with no other mods and it's still the same problem, This must have something to do with the tag of the Antigonid Macedon. Once I started a new campaign with the Antipatrid Macedon all the names were correct and I could see clearly that your mod was working. Or perhaps the mod just requires a new campaign?
Protodeus  [author] 11 Apr, 2021 @ 2:46pm 
I just tested it and am not having any problems on my end. Are you sure you are not running any mods that would be incompatible? If any of your mods have an edited province names localization file or edit the Hellenic file for province_names.txt it would cause those errors to appear.
~Seleukos.I.Nikator~ 11 Apr, 2021 @ 2:23pm 
Hey, playing as the Antigonid Macedon there is a huge number of settlement across Macedonia, Hellas, etc. that are named Prov"number"_hellenic
simonbirchtree98 6 Apr, 2021 @ 8:12am 
Awesome thankyou!
Protodeus  [author] 5 Apr, 2021 @ 5:35pm 
Yes that's a bug. I've fixed it now.

However some province names are tied to the new Seleukid mission tree in Anatolia.
simonbirchtree98 5 Apr, 2021 @ 4:07pm 
I've taken control of Syria as the Seleucids, but the cities have retained their Antigonid names. Is this a glitch or are the name changes tied to missions now?