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I have actually checked out your Viego and Taliyah back when i first uploaded Gnar. Seeing how you implemented Viegos Q inspired me to look into doing gnars hyper stacks, with the tips you provided you definitely answered some of the smaller questions i had regarding where to look to get it done, so thank you!
I still have so many questions about programming in Rivals. Adding the rage gene was the first thing i thought about but was ultimately a challenge for me. But i’ll definitely look more into the attack_update.gml and animation.gml and see if maybe i could give Gnar his well deserved rework
I’m most definitely also going to take note on what you said about the sprite work as i agree it could be cleaned up to better fit in with the rivals characters
Again, i really appreciate the feedback and wish you luck on your future projects!
First: I like how you chose to implement some items into the character's gameplay.
Second: I like how he transforms for his smash attacks.
For some critique:
1. I think gnar would really benefit from adding the actual "rage" mechanic where he transforms. It wouldn't be easy, but you could definitely do it! Mainly using animation.gml and different attack indexes / different variables in attack_update.gml!
2. The spritework seems a bit off sometimes. I recommend trying to make gnar the same resolution as normal rivals characters, for instance, 32x32 pixels for a guy his size. this will help you keep him looking more solid compared to the tiny pixels that show up and are a stark contrast to the normal cast of characters.
3. Currently his gameplay feels a bit all over the place, maybe make him rewarded for stacking his "hyper" marks with attacks and abilities?