Kenshi
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Distant Towns
   
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17 mar 2021, ore 11:47
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Distant Towns

Descrizione
Thanks to a new feature in the 1.0.52 update, lowres versions of towns can be rendered at a great distance, allowing you to identify and see structures and locations.

But unfortunately not all locations actually use the system, only certain ones. This mod sets it up so that ALL locations will use it. Not all buildings support it, so even with the mod certain places may still not show up from a distance. But this mod will ensure that any vanilla location that could possibly use it, will.

Reactive World Patch: https://steamproxy.net/sharedfiles/filedetails/?id=2427662730

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
27 commenti
Mazz 4 set, ore 19:12 
is this mod needed sitll
TheyCallMeVincenzo 8 feb, ore 9:26 
Does this need to be on experimental now that there's been a new FCS update recently?
mahatmadandy 6 gen, ore 15:44 
Thanks for all your great mods. I have been using this mod since day one. Recently (January 2024) I have to migrate from experimental to stable build. Does this mod (and it's submods) still need experimental, or I can just check "distant towns" options in settings in my stable build?. many thanks :)
UnCheat 13 gen 2023, ore 10:53 
Does it fix distant towns LOD models stuck even you came close to town?
Arg 1 ago 2022, ore 6:44 
this feature also brings lag
GE0 19 giu 2022, ore 17:00 
Can confirm this mod is still needed, multiple locations and town overrides are not covered by the base game still.
d a n i e l 13 gen 2022, ore 3:22 
Do we still need this? It looked a lot like this is implemented in base game now?
SiberianMouse 8 gen 2022, ore 9:43 
very buggy
Freaky Goblin 13 ott 2021, ore 16:54 
shidan is this require import? cheers
dot 31 ago 2021, ore 6:12 
Ok that's pretty cool