Kenshi
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Distant Towns
   
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17 Mar, 2021 @ 11:47am
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Distant Towns

Description
Thanks to a new feature in the 1.0.52 update, lowres versions of towns can be rendered at a great distance, allowing you to identify and see structures and locations.

But unfortunately not all locations actually use the system, only certain ones. This mod sets it up so that ALL locations will use it. Not all buildings support it, so even with the mod certain places may still not show up from a distance. But this mod will ensure that any vanilla location that could possibly use it, will.

Reactive World Patch: https://steamproxy.net/sharedfiles/filedetails/?id=2427662730

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
27 Comments
Mazz 4 Sep @ 7:12pm 
is this mod needed sitll
TheyCallMeVincenzo 8 Feb @ 9:26am 
Does this need to be on experimental now that there's been a new FCS update recently?
mahatmadandy 6 Jan @ 3:44pm 
Thanks for all your great mods. I have been using this mod since day one. Recently (January 2024) I have to migrate from experimental to stable build. Does this mod (and it's submods) still need experimental, or I can just check "distant towns" options in settings in my stable build?. many thanks :)
UnCheat 13 Jan, 2023 @ 10:53am 
Does it fix distant towns LOD models stuck even you came close to town?
Arg 1 Aug, 2022 @ 6:44am 
this feature also brings lag
GE0 19 Jun, 2022 @ 5:00pm 
Can confirm this mod is still needed, multiple locations and town overrides are not covered by the base game still.
d a n i e l 13 Jan, 2022 @ 3:22am 
Do we still need this? It looked a lot like this is implemented in base game now?
SiberianMouse 8 Jan, 2022 @ 9:43am 
very buggy
Freaky Goblin 13 Oct, 2021 @ 4:54pm 
shidan is this require import? cheers
dot 31 Aug, 2021 @ 6:12am 
Ok that's pretty cool