Stellaris

Stellaris

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The X3 Mod
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File Size
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922.583 MB
15 Mar, 2021 @ 6:37am
14 Mar, 2022 @ 11:46am
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The X3 Mod

Description
"The X3 Project"
CURRENTLY OUT OF DATE - Currently writing myself a job list for when I do update

It's finally here, the main mod I've been working on from the original Teladi and Boron standalone shipsets I released this year and last year. This is still a WIP with many more things I want to do and add. Included, is pretty much every single ship from Teladi, Boron, Split, Paranid and Argon from X3 Albion Prelude. Not to mention, a few models made by the X3 modding community.

Compatibility

NSC2 Seasons 5 & 6 Compatible
Just like my other mods, this mod is highly recommended to run with NSC2 and was built around it. However, if you insist on playing vanilla, this mod can be used on vanilla. But with a fraction of the amount of ships.

Other Mods
This mod should be compatible with pretty much every other mod. I'm sure it goes without saying to not run this with the Teladi or Boron shipsets. With this mod, they're redundant now anyway.

Report any compatibility issues and I'll look into it, but more than likely it's not going to be a problem with this mod unless they use the same graphical_cultures and species names or something.



Features

Full Shipsets - includes all ship classes in NSC2 except the colossus. Some races still need the juggernaut model ported, will be done in future updates.

Stations - Includes station models for all main stations and starbase stages. More will be ported in future updates including models for defence platforms and megastructures. Lets not forget, X3 didn't have many racially different stations, eventually I'll port stations from X2 to make this so.

Soundtracks - What is an X3 mod without the music? Main music tracks added, more will be added in the future

Species - Includes species for the currently included races. Teladi, Boron, Split, Argon and Paranid. I've tried making the portraits look a bit better from the previous mods. Lets be honest, they're hard to blend into the stellaris theme so there's an available patch at the bottom of the page to replace them with vanilla portraits if you so wish. Full namelists and pre-scripted countries with personalities to suit will be introduced eventually.

FAQ

Nothing shows up after installing the mod
More than likely the launcher. Sometimes it bugs out and never really reads the mod. Best thing to do is go into Documents/Paradox Interactive/Stellaris delete launcher-v1.sqlite and your mod folder. Then re-launch the game, redo your playlists and make sure to have the right playlist active with the mod added!

Guns shoot from same origin, centre of ship
Eventually I will add new origins. But this takes time for what it is. It's on the to do list, but it's toward the back of it.

What about Terran/ATF?
Yep! Will be added in a future update (not a seperate mod)

How about all the other x universe races? Xenon, Kha'ak, Yaki, Pirates, Goners
I have plans for them all eventually. Kha'ak and pirates won't feature as a playable race however, but hopefully an end game crisis and marauders. Xenon, Yaki and Goners have more than enough to be fully playable however, with deep shipsets like the other races.

Are you going to change the defence platforms/ion cannon?
Probably something that's higher up on my list of updates. So yes. I did try doing the Ion cannon on the Teladi shipset mod, but textures still need a lot more work.

Do I need NSC2 to run this?
No, but you'll be taking advantage of a fraction of the content. This mod is based around NSC2, so you'll get a very limited amount of ships.

Patches

Portrait Removal Patch
https://steamproxy.net/sharedfiles/filedetails/?id=2754427069
Downscaled Ships Patch (Coming soon!)

CREDITS & COPYRIGHT

Egosoft reserves all copyrights, for all models, textures and music.
https://steamproxy.net/steamstore/developer/egosoft
https://www.egosoft.com/community/news_en.php
116 Comments
Rizack 31 May @ 10:52pm 
this may work in version 3.3.4 i will try it out soon and let you all know....:OnFire:
Uma Thurman  [author] 8 Apr @ 11:49am 
Just for future reference:

https://imgur.com/PBZYYE4
https://imgur.com/KPFf7Xg

And of course, the previous comments if you ever decide to read anything before you download xD

Nontheless, I took what you said and put it in capital letters. Will let you know when/if I update o/
Zextan Fel 6 Apr @ 6:26pm 
If you don't want to update, that is perfectly fine. But at Least! Make a note on it. and noboy going to complain because they were aware, it is NOT up to date. I have spoken.
Uma Thurman  [author] 3 Apr @ 9:36am 
@Zextan Fel That's because this mod is completely out of date. Stellaris updates so much I gave up with keeping up, it's not like I get paid to do this. I am looking at playing stellaris again but who knows, maybe I will update at some point.

If you want to slander the mod though, then feel free to learn to mod and update it yourself
Zextan Fel 22 Dec, 2023 @ 9:23pm 
That was the biggest disappointment in this year for sure. Wow.... Soo horrible decisions happened here. Fighter models used for the corvettes rol,es, frigates used for battleships role, M0 battleships used for titans... at least the freighters was used as a construction ship. Argon Titan not even in the game, two Colossus added the old and the new, Split Tiger for titan, but Split Raptor used for construction ship? Whaaaat? That is a carrier... there is a carrier role... whaaat... No Terran, No Xenon, No Khaak, No Yaki.... scales are absolutely messed up... In Terran Conflict... just in Terran Conflict there is dozens of ships for different races. Far more then Stellaris have even with NSC... And you said it is best with NSC... i have it... but nothing work at all. All NSC ships are absolutely messed up. I was really wanted to use this mod. But... with this mess... naaa am skipping it.
ratqueenathena 4 Dec, 2023 @ 9:06pm 
any plans for xenon ships?
Uma Thurman  [author] 25 May, 2023 @ 4:20am 
I haven't played vanilla for a long time, so these were scaled for NSC2 only. Also, Cerberus is an M7, which I found fitting for a titan when I needed to have at least some model variation for flagships/juggernauts etc.

NSC2 has had some large updates since I last updated this mod though, so I do need to work on a large update as currently this mod doesn't work with latest NSC2.
NovakhinSheppard 10 May, 2023 @ 3:43am 
first- awesome mod ... i love x, even more than egosoft it seems.

but i have a question- why did you choose such a weird scaling? and i don´t mean the actual shipsize but the classes. i get that its build for nsc2, wich i currently don´t use, but seeing a nova as a cruiser and a cerberus as a titan feels very odd. i would have taken a m6 as destroyer and go on like that to reach the m2+ for titan (for colossus idk what even to choose)

Q: did you made it like this to fit in more ships wich just look weird like this in vanilla - and does the scaling feel actually better with nsc2?
its been a while since i used nsc :teladi: :x4teladi: would need to remake my whole modlist but worth when it does :) :x4paranid:
Uma Thurman  [author] 5 Mar, 2023 @ 2:22pm 
Unforunately got to work on the update for NCS2 atm.
Need to completely re-write the GFX files for it so need to make some time to do it.

But will do my best to get it done, eventually :)
Mortarch Of Blood 26 Feb, 2023 @ 5:20pm 
Any news on the downscaled ships patch?