Company of Heroes 2

Company of Heroes 2

187 ratings
(2 - 4) Karelia Summer
   
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Item Type: map
Maps: 2v2
File Size
Posted
Updated
15.171 MB
26 Mar, 2014 @ 3:40pm
7 Jun, 2015 @ 11:40am
6 Change Notes ( view )

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(2 - 4) Karelia Summer

In 2 collections by MonolithicBacon
MonolithicBacon & DonXavi's Map Pack
27 items
The Continuation War Map Pack
4 items
Description
The Karelian Isthmus, a vital stretch of land spanning 100km wide between both the Gulf of Finland and Lake Ladoga became a bottleneck for both Soviet and German-Finnish forces. After its original capitulation at the hands of the Soviets during the Winter War of 1940, it was once again sought after in the summer of the following year. What has previously been a whiteout of gullies and frozen marshes was now a vast, wild entanglement of woodland. The forests of Karelia consumed miles of cliffs and crevices, hiding their treacherous nature within the undergrowth. Progress towards Tali-Ihantala was slow, dangerous, and at every infrequent road or track, ambushes were usually in waiting.

Copyright 2016 Will Ward.
This item is not authorized for posting on Steam, except under the Steam account named MonolithicBacon/ColossalGammon.
62 Comments
Lєgσ 14 Feb, 2015 @ 3:10pm 
Amazing work...love it!
The_Killer_Leprechaun 15 Dec, 2014 @ 4:20pm 
is there any way you could make this a 4-8 player map me and my friends love it but we cant all play together
Mathos 1 Oct, 2014 @ 4:31pm 
@«DoP»Orklord
MonolithicBacon is godlike, that must be it.
«DoP»Orklord 14 Sep, 2014 @ 1:20am 
What i realy wanna know : where you take all the time to make so much nice maps ? If i make a Map i work many weeks on it, but im also very buissy at work :( maybe My maps are too big :)...lol was taking my vote for this map as i do always for you !!!
Branislav Marochnic SVK 10 Aug, 2014 @ 10:12am 
nice map :)
MonolithicBacon  [author] 24 Jun, 2014 @ 1:12pm 
You'll have to bare with us for a little while, as many of the originally planned HQ areas are now unsuitable for the new factions. Updates will be coming soon!
AchtAchter 24 Jun, 2014 @ 12:09am 
Hello I might noticed a bug with the new factions. I was playing a game 2on2 just for testing. I spawned with two American factions on the northern spawn point. Since the bases are round and big, vehicles don't get to the map when they spawn from the left spawn points, they are stuck between two American bases.
NaN 13 May, 2014 @ 4:34am 
Good work :) Nice texture
NaN 6 May, 2014 @ 5:06am 
Good work Bacon :)
MonolithicBacon  [author] 21 Apr, 2014 @ 7:05am 
An update!

Some considerable visual and physical changes to cliffs throughout the map. Rocks added where cliffs cannot be navigated, and paths added where they can be.

Water and FX added to the Land Bridge, as well as some SPLT placement in the area.

Large trees or Groves lowered in key areas to improve occlusion behind them, particularly with regards to the Western HQs.

Pathfinding improved map-wide with additional blockers. Units should now intelligently navigate around large clumps of forest or cliff walls.