Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Gladius - Astra Militarum (IG) Campaign Guide
By Insane and 1 collaborators
This guide details each mission within the Imperial Guard Campaign and gives players insight into when they can pause to battle AI enemies, research technologies, and build up cities between missions.
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Introduction
The campaigns in Gladius are an interesting addition to the standard 4X formula. They can often be a source of frustration rather than enjoyment due to large amounts of hostile forces attacking you. There’s nothing quite like losing a long game just as you were on the cusp of victory because of an event time limit or a massive invasion force.

There are three main campaign mission types:

Explore.
Produce.
Battle.

During Explore and Produce missions, it’s frequently possible to put your campaign progress on hold while you deal with AI enemy factions or build up your forces, but you rarely know what the campaign will ask of you next.

In this guide, we’ll take a quick look at the Astra Militarum or Imperial Guard campaign chapters to make it easier for you to decide when to march forward through the campaign and when to hold back. Thankfully, none of the chapters really involve much fighting until Chapter 5 and 6 at which point you'll be thrust into a marathon endurance fight for your life. Keep that in mind if you feel unprepared to unwilling to deal with that.

As with all quests, you can choose to do this after your game ends in a normal victory if you don't want to risk also being attacked by another player.

If this guide helped you, please remember to rate it up so that it can help others too!


Also, check out my guides for the other races! https://steamproxy.net/id/1N54N3/myworkshopfiles/?section=guides
Chapter 1 - Life In The Guard

Produce

Simply produce your Manufactorum. You should be doing this anyway, and the reward will help jumpstart other production.


Produce

Produce your Scout Sentinel. This is the same as above so do it ASAP.


Explore

Head out and eliminate the 3 units at the marked locations, although sometimes they will move around slightly. This won't be a complicated or difficult task as long as you move your units as a group. The next chapter will not immediately start combat, so go ahead and finish this ASAP.
Chapter 2 - Rallying The Remnants

Explore

Next you'll need to head out and recover the 2 scattered guardsmen squads. This isn't challenging at all either, and the next chapter is also safe, so do this when you can. You may be fighting other opponents at this point, so don't lose units just to gain 2 more.

This is an ideal spot to stop if you don't want to complete the story/quests. If you collect these guardsmen, there is a high chance you'll eventually be forced all the way into chapter 5 and 6 which include large groups of units going for your cities.
Chapter 3 - A Palace Fit For A Priest

Explore

At this point, you've hopefully already been scouting for a new city location, or even started a new one. Be careful at this point in the quests, because you can be auto-completed all the way into a large battle with many Enslavers which can be catastrophic if you're not prepared.

Before you complete all of these objectives, make sure your tech is moderately advanced and you're producing things like Leman Russes. You'll need some heavy hitters for the coming events.
Chapter 4 - Through The Storm

Explore

This is a quest that could easily auto-complete if you've been exploring and capturing the Old One artifacts. If it does auto-complete you'll be thrown straight into a battle with about 8 Enslavers that go straight for the closest city from where they spawn. Be sure to have your army back by your cities and ready to defend them. You'll want some advanced units that can attack from range to be safe from that obnoxious mind control ability.
Chapter 5 - Hold The Line

Battle

Here we go, your first proper battle in this quest chain. You'll have a group of 8-10 Enslaver units heading straight for one of your cities. Be sure to have ranged units like Basilisks or Heavy Weapons teams to deal damage from relative safety. The last thing you want or need is the effective army size doubling because your own units turned against you and joined the fight.

As soon as this chapter ends, you'll be thrust into another battle some turns later. You can leave a single Enslaver alive in one of the squads if you need to buy yourself time as it should do very minimal damage to whatever it is attacking.

Before chapter 6 starts, you'll want to make sure you have multiple higher tier units researched and produced. Leman Russ tanks to frontline for the coming battle will be very helpful. Units like the Tank Commander hero can drastically boost the damage of your Lemans or Basilisks. Several Techpriests to heal your vehicles will also be invaluable.
Chapter 6 - The Better Part Of Valour

Battle

So this will really test your mettle. This battle will consist of anywhere from 4-6 Hydras, 8-10 Castellan Robots, and 1 Rebel Techpriest (hero) all leveled to Level 8. The Techpriest can use several healing/buffing skills that refresh on every turn for him.


Having a good solid frontline to deal with these units as they come for you will be helpful. They all tend to spawn near your main city in a large group from what I've seen. Be careful when fighting them, being sure to rotate out damaged units to heal them with your Techpriests. Eventually, with the Tank Commander buffs and proper positioning, you'll be victorious.



Congratulations!!
7 Comments
Insane  [author] 12 Oct, 2024 @ 9:23am 
@hitesh_no1 On the third tab of the game setup phase in the lobby, you can disable game mechanics, such as Quests. Hope that helps.
hitesh_no1 6 Oct, 2024 @ 3:00pm 
Wow that's an insane upwards peak on chapter 6. I was ready to pat myself on the back for killing all those slavers and really chuffed at taking 1 or 2 of those castellan robots out that I had seen on the other end of the map... but 9-10. Thats ridiculous. And its a timed mission. The Devs are really f**** about with this mission.
Its sounds like theirs a way to disable these missions but not well known or explained to newbie players.
Insane  [author] 17 Oct, 2023 @ 10:30pm 
Uh, that's bizarre. Seems like a bug with the quest/game? They should absolutely show up.
Proteus Ridley 16 Oct, 2023 @ 8:27am 
welp, they didn't spawn for some reason
Proteus Ridley 16 Oct, 2023 @ 8:21am 
i cant find the artifacts, what am i doing wrong?
Insane  [author] 27 Aug, 2023 @ 10:23am 
Yeah, some of these quests can make you lose an otherwise win-able game. :(
vindic8or 24 Aug, 2023 @ 6:25am 
If I knew this is going to come up I would have disabled the quests... Seriously why did they think this is a good idea.