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A couple of additions. In chapter 2, for the perimeter to be concidered secured there should'n be any enemies in a 2 tile radius. You don't have to kill mobs in the area, just waiting for them to wander somewhere else is enough. It ain't orky, but early ork units can't deal with Umbras well.
In chapter 6 AI units will attack spawned neutral units. Cannot say for sure how much help it will be for each particular game because a lot depends on your map layout and placement of your cities (and, of course, the fact that siedging neutrals spawn all around your cities). But watching enemy army wailing on the newly spawned Baneblade or Monolith is, at least, amusing.