Space Engineers

Space Engineers

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Configurable Parameters
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Type: Mod
Mod category: Other
File Size
Posted
Updated
1.887 MB
12 Mar, 2021 @ 12:04pm
15 Oct @ 12:17am
47 Change Notes ( view )

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Configurable Parameters

Description
Overview
Configurable Parameters allows you to adjust a variety of settings via an easy to use GUI.

• By default, everything is left at vanilla settings, so if you are only interested in certain aspects, you can just configure those.
• Custom parameters are stored directly in the savegame (Sandbox.sbc); hence you can have different configurations for each world.
• Changes are applied during session initialization and are purely code based, so there won't be any conflicts or problems caused by hardcoded changes in config files.

Features
So far, the following settings can be adjusted:

Blocks
• Armor Blocks Settings
Define the resistance (damage multiplier), deformation multiplier and showing of the visual edge for light and heavy armor blocks(supports AQD - Armor Expansion).
• Ore Detector Scanning Range
For the small and large grid vanilla ore detector (modded ones are ignored).
• Battery Initial Charge
• Use clear overlay screen for cameras
• O2/H2 Generators Settings
Define the power consumption as well as the IceComsumptionPerSecond (processing speed) of small- and/or largegrid O2/H2 Generators. For example you can increase the power consumption up to the point, where ice won't give you free power.
• Hydrogen Engine Settings
Define the maximum potential power output, efficiency and fuel capacity of small and largegrid Hydrogen Engines as well as the Prototech Fusion Reactor.
• Laser Antennas Settings
Define the idle, turning and operational power consumption and the maximum range.
• Gravity Generators Settings
Define the range / radius of the (Spherical) Gravity Generator.

Lighting Blocks
• Searchlight Settings
Define the maximum AI targeting range, lighting range and intensity individually for small & large searchlights. Option to use a clear overlay when directly controlling the searchlight (if you are using it like a camera).
• Spotlight Settings
Define the maximum lighting range and intensity as well as the required input power for small and/or large spotlights.
• Floodlight Settings
Define the maximum lighting range and intensity as well as the required input power for small and/or large floodlights of all variations.

Ship Tools
• Ship Drill Settings
Define the drilling radius of the small and largegrid ship drill (including DLC variants) as well as the Prototech Drill.
• Ship Welder Settings
Define the welding radius of the small and largegrid ship welder (including DLC variants).
• Ship Grinder Settings
Define the grinding radius of the small and largegrid ship grinder (including DLC variants).

Weapons
• Weapon Settings
Adjust the ammo damage, ammo range, turret AI targeting range, resistance and shot deviation angle for each weapon block including modded ones. Disabled when using WeaponCore.

Planets
• Planet Settings
Define oxygen and air density, temperature and wind speeds per planet (the list of planets is generated dynamically and includes modded ones as well).

Environment
• Maximum Speed
For small and large grids. Please note, that the character speed is hardcoded in the game to be 10 m/s faster than the maximum speed for grids, allowing you to always be able to catch up to grids.
• Missile Speed
Initial and target speed
• Weather Settings
Define the amount of damage caused by lightning strikes (can be reduced to 0 to make them harmless) and whether or not lightning strikes can hit grids and/or player characters.

Characters
• Jetpack effectiveness
Limit the usage of character jetpacks to "Space" (0.00g) or "Moon" (0.25g). Affects both the female and male standard character (compatible with custom character models from Male character variety and Female character variety).
• Character Resources
Define the oxygen & energy consumption and oxygen + hydrogen suit and bottle capacity

Ores
• Ore Richness/Density
Define the quantity of ore mined from a certain amount of voxel volume for each ore type
• Asteroid Ore Spawning
Define the ores and their rarity to spawn in asteroids (Supports all modded ores. Can be used alongside Procedurally Generated Ore to override Scarce Resources)
• Meteorite Ore Spawning
Select which ores will spawn from meteorites (see above)

Economy
• Economy Settings
Define the refresh time of NPC Station stores and set multipliers for the item amount they offer and order in the store as well as request by acquisition contracts. Modify reputation multipliers for direct and derived standing changes with factions. Adjust the base prices of all ores to rebalance the whole economy.

Audio
• Soundeffect Volumes
Gives you fine control over the volume of various sound effects, for example to make tools and production facilities less noisy.

Modular Encounters Systems
• Extended settings, if Modular Encounters Systems is used
- Replace creature weapons (Rocket Launchers, Elite Grinders/Weapons containing Platinum)
- Override minimum and maximum spawn distances of creatures
- Enforce global block replacer
- Replace O2H2-Generators with proprietary version on MES spawned grids



Configuration Management:
You can now export your current configuration to a profile file, which is stored in the global mod storage. This file can be imported, allowing you to easily transfer your configuration to other savegames.
Furthermore you can reset the whole configuration to default with one-click.

This feature is only available, if you are running the session as Singleplayer or hosted Singleplayer.

How To Use:
1. Open the chat with Enter and press F1 to open the Rich HUD Master Terminal.
2. Select this mod in the modlist, navigate to the desired categories and change the parameters to your liking.
3. Once you have made your changes, which require at least admin permissions on a dedicated server, press Esc to close the chat and the window
4. Save and reload the game / Save and restart the dedicated server



Other mods
• Projection Status: https://steamproxy.net/sharedfiles/filedetails/?id=2980888705
Popular Discussions View All (2)
59
1 Oct @ 12:06am
Suggestions
Blue64
37
21 Oct @ 7:10am
Bug Report Thread
Blue64
687 Comments
DaniBot 4 Nov @ 11:44pm 
Getting this just for the possible options and because it has a GUI - but actually only to turn the damn hand drill quieter :D
Verlian 4 Nov @ 12:59pm 
@The_Ich Whenever you have time I would be thankful! My players on my server does not fear Radiation enough...... I want to teach them a lesson! =P
Oh yes since Apex several planets stopped having meteors as well so thats a nice addition.
The_Ich  [author] 4 Nov @ 11:12am 
@Atomhirsch
Resetting might work even on a dedicated server. But I don't know right now, just try it out?

@Camnomis
The configuration is saved in Sandbox.sbc - make a backup first.

@Verlian
Good suggestion! There are the following properties inside the MyPlanetGeneratorDefinition, which all look interesting to me:

public float RadiationGain;
public float? RadiationStartHeight;
public float? RadiationEndHeight;
public bool AllowMeteors; // Not related to radiation, but might also be nice to enable/disable meteors per planet.
public float SolarRadiationProtectionFactor;

I need to play around with these to understand, what they do exactly and then I might add some settings regarding that, when I find some time.
Verlian 4 Nov @ 9:56am 
Any possible way to add radiation levels availible to planets/space to the configurable?
Camnomis 3 Nov @ 9:26pm 
I am an admin on a server. I've followed the instructions to save the ore finder distance, Leave game then restart server but the settings will not change. It keeps reverting to default. Is there a text file config setting somewhere I can change instead?
Atomhirsch 25 Oct @ 7:12am 
"Furthermore you can reset the whole configuration to default with one-click.

This feature is only available, if you are running the session as Singleplayer or hosted Singleplayer."

Just to make sure, that means Reset doesnt work on dedicated servers?
@Krateria
to my understanding it doesnt change anything until you tell it to change stuff.
Krateria 22 Oct @ 2:07am 
I noticed that after enabling this mod, planet weather changed it's behavior. I don't exatly know if this mod override it by default? Does it?
Abisius Xarvenius Carbensius 18 Oct @ 10:02pm 
@LtColonel Forest
that is a worldsetting you set inside the worldoptions.

i have both set active inside a world and configurable parameters with it in use and no probs with them showing up so far.

as long as you dont use a mod like modular encounter systems which is made to interact with these systems i cant think of any mod that would influence them.
LtColonel Forest 18 Oct @ 9:59pm 
Hello, is it possible for the mod to prevent random encounters and meteorites from appearing?
Thank you.