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Oh yes since Apex several planets stopped having meteors as well so thats a nice addition.
Resetting might work even on a dedicated server. But I don't know right now, just try it out?
@Camnomis
The configuration is saved in Sandbox.sbc - make a backup first.
@Verlian
Good suggestion! There are the following properties inside the MyPlanetGeneratorDefinition, which all look interesting to me:
public float RadiationGain;
public float? RadiationStartHeight;
public float? RadiationEndHeight;
public bool AllowMeteors; // Not related to radiation, but might also be nice to enable/disable meteors per planet.
public float SolarRadiationProtectionFactor;
I need to play around with these to understand, what they do exactly and then I might add some settings regarding that, when I find some time.
This feature is only available, if you are running the session as Singleplayer or hosted Singleplayer."
Just to make sure, that means Reset doesnt work on dedicated servers?
to my understanding it doesnt change anything until you tell it to change stuff.
that is a worldsetting you set inside the worldoptions.
i have both set active inside a world and configurable parameters with it in use and no probs with them showing up so far.
as long as you dont use a mod like modular encounter systems which is made to interact with these systems i cant think of any mod that would influence them.
Thank you.