Arma 3
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Dynamic Air Combat Training Rithan Edit
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
88.680 KB
10 Mar, 2021 @ 12:19pm
7 Apr, 2021 @ 4:18am
5 Change Notes ( view )

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Dynamic Air Combat Training Rithan Edit

Description
This mission is based on the Dynamic Air Combat Training mission by smpk.
What I did was to build on his base code and add a few things that I thought could improve the mission.
Things that I have added:
  • The ability to choose the weather in the mission
  • A "Random Time" function
  • An option to have civilians in the area . Killing one of them will fail the mission
  • More dangerous and varied targets for you to shoot down
  • A carrier with it's own repair/refuel/rearm script attached to it

Update 2021-03-15:
  • Added the option to spawn from the carrier
  • Added a copilot that will spawn if the player uses a vehicle that has a "GUNNER" position available
  • Tweaked the chance for a bonus objective to spawn
  • Added a small check that *should* spawn a new objective if the first one crashes
  • Opted out of adding frendly AI to the airbase and carrier due to FPS issues. Added invulnerability zones instead

Update 2021-03-20:
  • Added the AH-99 Blackfoot, Mi-48 Kajman and A-143 Buzzard as available vehicles. (Thanks to cjiq for fixing the script for me)
  • Made improvements to the scrollbar in the GUI
  • Added an option to end the mission early from the context menu
  • The player can now be extracted via helicopter by using the context menu

Update 2021-04-7:
  • Added the V-44 X Blackfish, the Y-31 Xi'an and the PO-30 Orca as usable aircraft

I HIGHLY recommend that you use the Plane Loadout Everywhere mod by POLPOX in order to set up your desired loadout for your aircraft.

I personally also use the CH View Distance mod by KBAC to improve ARMAs limiting viewdistance.
59 Comments
dgrrr_junk 13 Jul @ 10:12pm 
Is there a trick to get the first "Fuel Tempest" to appear? I see the waypoint / mission marker, but no vehicle...
El muerto 8 Sep, 2023 @ 4:43pm 
man i didn't know about this version i love this scenario could you port it to the CUP maps?:steamthis:
HearLight 18 Feb, 2023 @ 2:06am 
Could you possibly share what you did to get the Loadout Everywhere mod to work in a zone? I'm trying to use POLPOX's loadout mod for milsim missions and was wondering how to get it to work for our scenario's in base. Any help would be appreciated.
Rithan  [author] 8 Dec, 2022 @ 11:59pm 
You wait until you see a message that says "Repairs complete".
I haven't changed anything with the mission for more than a year, and IIRC the time to repair is based on the damage that you have taken.
SlapGuuud 8 Dec, 2022 @ 6:47pm 
Also, I'm not able to repair my jet at the airfield... I can only refuel and rearm
SlapGuuud 8 Dec, 2022 @ 6:39pm 
How do I repair/rearm/refuel on the carrier?

I noticed that there is a message at the bottom when I first take off: "Player refueling, rearming, etc..."

I figured that all I have to do is simply attempt to take off and my jet would automatically be fully RRR'd, but, that's not the case.
swagkhalifa 7 Nov, 2022 @ 2:29pm 
Enemy jets can lock me much earlier than i can. Is it depends on view distance? Or that jets ( shikra and black wasp ) have stealth versions? I see targets on my radar, but i can't lock them with "R".
Cigarette 5 Sep, 2022 @ 6:25pm 
I really wish you could make this multiplayer compatable.
Rithan  [author] 22 Aug, 2022 @ 12:03pm 
I could potentially do something do make the mission easier. However, development on this is not my priority atm.

I started up the mission to check what had happened to you, and it honestly seems that you just got a bit unlucky with the spawn.
If an enemy fighter spawns the closest that it can spawn, then it would be really difficult to avoid getting shot.
Erwin Wolfgang Feyer 21 Aug, 2022 @ 5:20pm 
I am having some trouble with being engaged right after taking off. I take off and instantly a mere 4 kilometers away an enemy fighter jet spawns. Before I even have time to turn my nose in their general direction, they've fired two missiles. In the original mission, enemies would spawn at random points across the map, giving me the chance to quickly orient myself. While there certainly are more capable players than me who could take this on easily, it is frankly impossible for me to survive more than 60 seconds. It would be nice if this could be managed as a sort of difficulty setting.