Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The file this mod changes is only accessed at first contact after all.
The violence comes from the game's Aggressive trait not this mod. So your only option is to find a way to edit the traits of a pre-existing faction and remove that trait or find/make a mod that disables the invasion feature. Thus enforcing the cease fire I think you want.
In terms of truces, I suspect they only make truces when you ally with both factions, but I have not tested it. I just remember not seeing any battles after a certain point in one of my games after I allied with both sides. Beyond that, it is a war that will only reach a standstill if the gap between the faction sectors reaches a certain point. (I do not know this number either, best chance of finding out is to just keep tabs on who attacks who and how far away that sector is from the attacker's one)
I will have to update it anyway just so the subscribers don't have to force this mod to be enabled just because the mod file has an update version number cap of 1.3.8 and now we are at 2.0.6.