Stellaris

Stellaris

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Primarchs
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5 Mar, 2021 @ 10:05am
7 Jul, 2024 @ 11:59am
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Primarchs

Description
"It is a time of legend.
Mighty heroes battle for the right to rule the galaxy.
The vast armies of the Emperor of Earth have conquered the galaxy in a Great Crusade - the myriad alien races have been smashed by the Emperor's elite warriors and wiped from the face of history.
The dawn of a new age of supremacy for humanity beckons.
Gleaming citadels of marble and gold celebrate the many victories of the Emperor. Triumphs are raised on a million worlds to record the epic deeds of his most powerful and deadly warriors.
First and foremost amongst these are the primarchs, superheroic beings who have led the Emperor's armies of Space Marines in victory after victory. They are unstoppable and magnificent, the pinnacle of the Emperor's genetic experimentation. The Space Marines are the mightiest human warriors the galaxy has ever known, each capable of besting a hundred normal men or more in combat.
Organised into vast armies of tens of thousands called Legions, the Space Marines and their primarch leaders conquer the galaxy in the name of the Emperor.
Chief amongst the primarchs is Horus, called the Glorious, the Brightest Star, favourite of the Emperor, and like a son unto him.
He is the Warmaster, the commander-in-chief of the Emperor's military might, subjugator of a thousand thousand worlds and conqueror of the galaxy. He is a warrior without peer, a diplomat supreme.
Horus is a star ascendant, but how far can a star rise before it falls?."


— Introduction of the Great Crusade Warhammer Books


This mod adds the Primarchs — the fathers and patrons of the Space Marine legions, children and generals of the Emperor. Each of them has its own unique trait that modifiers the army and fleet that they can command. Yes, yes, they can be appointed both by the commander of the fleet and by the commander of the army.


I have the nerfed version of this mod


About the details:

To launch the project, at the end of which the primarchs are created, the technology of "Gene seed purification"is needed. This vanilla technology is available when you activate the genetic ascension traditions. The project starts at the launch of the edict "The Primarch Project". This edict is worth 850 influence.




RU:

Этот мод добавляет примархов. Каждый из них имеет свою уникальную черту, которая даёт бонусы к армиям и флотилиям, которыми они могут управлять. Да, да, они могут назначаться командующими и армий, и флотилий!

Детали:

Для запуска проекта, по завершению которого примархи и будут созданы, необходима технология "Очистка генного материала". Для этой ванильной технологии необходимы традиции генетического вознесения. Проект запуститься при активации указа "Проект «Примарх»". Указ стоит 850 влияния.




There are Horus Heresy events inside the mod!

(12.03.21) Added events: The Council of Nikaea, the humiliation of Lorgar on Khur, "Prospero Burns", the betrayal of Horus Lupercal. The first of them begins 7 years after the completion of the Primarch Project.
If you choose according to Warhammer's lore, you will be betrayed by the nine Primarchs.
Now you can activate the decisions on planets and call them Legiones Astartes home worlds, this gives you bonuses!

Spoilers:The worlds named Prospero, Barbarus, Caliban, Chemos, Cthonia, Colchis (with planetary decisions) — will be destroyed by the treachery of Horus and Magnus. If Magnus does not betray, then Prospero will not be destroyed.

RU: Добавлены события: Совет Никеи, унижение Лоргара на Кхуре, "Сожжение Просперо", предательство Хоруса Луперкаля. Первое из событий начинается через 7 лет после завершения Проекта "Примарх".
Если вы будете в событиях следовать согласно канону Вархаммера, то вас ждёт предательство девяти примархов.
Теперь вы можете выбирать миры и называть их родными мирами Легионов, это даёт планетам бонусы!

Спойлеры: Миры, названные Просперо, Барбарусом, Калибаном, Кемосом, Хтонией и Колхидой (с помощью планетарных решений) — будут уничтожены при предательстве Хоруса и Магнуса. Если Магнус не предаст, Просперо не будет уничтожено.



Translations::

Added Chinese translation. Thanks to Sanpo .

3.12.4 VER. Added Chinese translation. Thanks to 卡尔文迪斯梅特 .

There is Sanpo's translation for 3.12.4 version of the game too. Here.
260 Comments
ktor v 2d  [author] 5 Feb @ 1:08am 
Shadow council, I believe. I think i should add two options, more lore friendly events to add the emperor and malcador and another one, using the Shadow council civic
The Doctor 4 Feb @ 8:01pm 
Isn't there some kind of shadow society civic? Can't remember its name for the life of me, but you could have people with that civic have a dialogue option of

"HEY! This is our empire to rule behind the scenes! Go find your own!"
ktor v 2d  [author] 3 Feb @ 7:27am 
@The Doctor this is actually more interesting variant of the appearance of these two guys in player's empire
The Doctor 3 Feb @ 12:10am 
Instead of having the Emperor and Malcador be part of an Origin (We have plenty already and this is the only mod that adds Primarchs currently), why not make them an edict which triggers an event/story-line that has both of them added to your leader pool.

You could frame it like your leader finding out that there's two shady bastards who are running a shadow government behind the scenes and mind controlling people to do their will.

Don't know, just decided to give my thoughts on the idea. I'm all for Big E and Malcador being added though.
ktor v 2d  [author] 18 Jan @ 9:07am 
U are welcome dude
RemiYuki 17 Jan @ 4:53pm 
Great Mod man love to see it!
ktor v 2d  [author] 4 Jan @ 10:14am 
Well, i should think about it
Init 31 Dec, 2024 @ 11:39pm 
Maybe you can make a special origin mod,so you can add Emperor,Malcador and Valdor
ktor v 2d  [author] 30 Dec, 2024 @ 10:03am 
Well, he was used to be in the draft version, but idk how to add him in more interesting way. If I will find the way, he would be in this mod
Init 30 Dec, 2024 @ 9:14am 
Does this mod have emperor?I find the emperor trait but I don't see emperor