XCOM 2
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[WoTC]Fixer Post-Human Class(Rework ver-1.3)
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3 Mar, 2021 @ 5:57am
7 Apr, 2021 @ 5:21pm
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[WoTC]Fixer Post-Human Class(Rework ver-1.3)

Description
As a Full Synthetic body soldier, the fixer class are another form unit of Xcom. Using robotic drone to collapse the enemy force and Specialized unique combat skills
This class is a combination of Agent 47 and Terminator .... So it is a class similar to 'Major Motoko Kusanagi' of the 'Ghost in the Shell' Instead of simply having a mechanical body, you can run post-human class soldiers that efficiently deal with enemies based on data-driven minds and superior skills.

[Core system: Resources, Dive and WraithBurn]
[Resources= Shield HP use like Focus]
"Risk feedback damage and increase system data resources....."
Flxer class has characteristics that differentiate it from other classes, including resistance heroes. Including ordinary cyborgs who replaced their entire body with Augmentations.
The Fixer has powerful Augmentations on its own, but as a result of replacing the body and mind with machines, most of the growth potential has to rely on the programmed self-consciousness.
As a result, most of their unique skills consume shield HP = resources, which symbolizes their CPU processing power and thus stable active defense capabilities.

[Dive= Leap Data-consciousness]
"Mind is software. Bodies are disposable. The XCOM will set you free."
Also Fixer is a cyborg with a perfect Data-consciousness, and has a body that can be transformed. (just like Codex)
As a result, they can transmit each other's consciousness and equipment on the battlefield to have terrifying mobility, or they can take the body of a hybrid soldier through an ADVENT nerve chip.
so that thay gets stronger as you operate multiple Fixer classes.

[WraithBurn= Arc-hacking Chain explosion]
"Any sufficiently advanced technology is indistinguishable from psionic."
WraithBurn reverses the ADVENT psionic network, where everything is connected, and is the driving force that allows them to defeat multiple enemies with just Gramlin and BIT. Witness the cascading destruction of the Tower of Babel, which they laid on top of the tragedies of the old world.



Four additional classes - Post human
Common
Fixer Class has been subdivided into 4 types to implement various Post-Human combat methods. In common, they can use SPARK-sized heavy weapons that ordinary soldiers cannot even access.

The skill tree of the fixer class is largely divided into three categories.
-The first skill tree focuses on enhancing the symbolic skills of the class.
-Second Skill Tree:'Posthuman' focuses on enhancing their data consciousness-based skills. After mastering all the skills, the Fixer will be able to bounce the ADVENT commander's brain with just a thought, and traverse the battlefield with superhuman speed or Dive close to teleport.
-Third Skill Tree:'Cracker' focuses on enhancing their Gramlin-based skills. If you master all the skills, the Fixer can cause a chain EMP explosion with a combet drone and destroy all enemies.

-Resources Sublimation: "Fixer can use powerful skills by consuming energy shields=Resources and can be sent on missions even when damaged. "
ㄴ"Resource Conversion"Instantly restores Energy Shield Instead of taking immediate feedback damage of 4"
-Protocol Suite: "Hack increased f equipped with a GREMLIN or BIT, this unit will gain Intrusion Protocol, Aid Protocol, Entrench Protocol and Active Camo."(just Like SPARK)
-(and Basically, Fixer has all types of Basic Augmentations and related skills.)



●CNDR:
"As a full-synthetic body soldier, the Fixer CNDR is another form of Sharpshooter unit of Xcom. Using his GREMLIN to incapacitate enemy forces and provide assassination with Spark Rifle."
-PrimaryWeapon: Spark Rifle(Heavy Cannon, Incinerator), Pistol, Sidearm, Vektor rifle and bullpup
-SecondaryWeapon: Gremlin, BIT, Munitions Mount(Heavy Cannon)

Skill:
-Skinchanger "Enter Concealment twice per mission. (ShieldHP Cost 2)"
-Augmented Infantry:"Although the Fixer is an infantry, Can use the SPARK's Primary Weapon such as Heavy Cannon."

The Fixer CNDR is a classic assassin-type cyborg class. A fully grown CNDR traverses the battlefield faster than a bullet in a virtually invisible state, throwing entire enemies into confusion and death-even with the SPARK Heavy Cannon's special ammunitions.




●CAVER:
"As a full-synthetic body soldier, the Fixer CAVER is another form of Shinobi unit of Xcom. Using her GREMLIN to incapacitate enemy forces and Optimized for close combat through overwhelming physical abilities."
-PrimaryWeapon: Primary melee weapons(Sword,knife,,,)
-SecondaryWeapon: Gremlin, Bit, melee weapons(Sword,knife.....), Kinetic Strike Module

Skill:
-"Hysteria":Enter Berserk and get 2 action points. (ShieldHP Cost 2) However limited use active melee attacks."
ㄴReckoning:Charge: "primary melee attack that always hits enemies within range and does not end the turn (ShieldHP Cost 2)
-Augmented Berserker: "Although the CAVER is an infantry, can use the KSM of SPARK size."

Fixer CAVER is a cybernetic berserker full of data-chemically righteous fury. A fully grown CAVER destroys enemies with powerful thrusting rocket poundings and close range EMP explosions, then sweeps the battlefield in an artificial madness that even you barely control.



●SAVR:
"As a full-synthetic body soldier, the Fixer SAVR is another form of Technician unit of Xcom. Using her GREMLIN to incapacitate enemy forces and As a walking Armory, it makes the entire battleground to Wasteland."
-PrimaryWeapon: Spark Rifle, (+and Heavy Weapon)
-SecondaryWeapon: Gremlin, BIT, Ordnance Launcher, Gauntlets

Skill:
-Augmented Infantry:
-Walking Armory:Can reload his own heavy weapon and Powerful direct fire. In the Terminator skill tree, heavy weapons are treated as primary weapons.
-Argument Ordinancer"Although the SAVR is an infantry, can use the Ordinance launcher."

The Fixer SAVR is a walking artillery unit capable of projecting enormous firepower onto the battlefield. Rockets, grenade launchers, and even heavy weapons.A fully grown SAVR is capable of flattening the battlefield by projecting a comparable firepower at high speed. Like a hybrid of two-legged tactical bombers and artillery




●ANGEL:
"As a full-synthetic body soldier, the Fixer ANGEL is another form of Specialist unit of Xcom. Using GREMLIN and Electronized Psionic to react in any situation Even incapacitate enemy Forces."
-PrimaryWeapon: bullpup, vektor rifle, combatknife)
-SecondaryWeapon: Gremlin, BIT, arcthrower, holotargeter

Skill:
Interrupt Protocol:"When Enemy unit moves on the Line of Sight immediately gain 1 Action Point. (ShieldHP Cost 2)"
-Augmented Codex"Although the ANGEL is an Augmented infantry, can use Psionic and Skills that consume focus apply AoE electronic explosion-WraithBurn"
ㄴMeditation protocol:"Consumes 1 action power to restore focus Without consuming action points (ShieldHP Cost: 2)"
-Stun Strike: "(Same as Templar's) But it triggers WraithBurn"


The Fixer ANGEL is a compact PsiMEC and XCOMized Codex, Although it is difficult to operate by using the Focus and resources at the same time, it can respond to any situation if it is adapted. .A fully grown ANGEL uses enemy phases like their turns, knocking powerful enemies down with a single small caliber weapon, and destroying them all using advanced cybernetic and supernatural psionics simultaneously.

Popular Discussions View All (1)
0
3 Mar, 2021 @ 7:41am
Flxer Class Core system: Resources, Dive and WraithBurn
Alterd-Rushnano
86 Comments
Beepity :P 3 Aug @ 11:05pm 
oh and since i cannot edit whats the helmet from the first photo?
Beepity :P 3 Aug @ 11:04pm 
While using SAVR there is no way to fire their weapon besides overwatch so im wondering what I cna do to fix it.
Spartan Striker 10 Jul @ 10:03am 
@★Andzhay★ titan armor probably
★Andzhay★ 5 Jun @ 7:17pm 
What mod are the legs on the shown CNDR from?
solvius90 16 Oct, 2023 @ 1:54am 
Hello guys and girls. The author has not updated this mod for a long time.
In order for classes to use normal animations, you need to delete in the config abilities related to animations (such as Augmented Berserker).
The author apparently wanted all abilities (including simple shots and punches) consumed shield or health. But this does not work, since health and shields are not regenerated with each turn. Not to mention that the attack may not hit 😆
I love mods Alterd-Rushnano but he was always bad with balance. But it’s great with design and animations, well-developed works.
Rion 22 Jul, 2023 @ 5:43am 
픽서카버의 주무장으로 키네틱스트라이크모듈을 사용하고 있는데, 조선인 키네틱 스트라이크 모듈은 픽서카버에게 주무장으로는 안달리고 보조무장으로만 달리는 문제가 있네요. 주무장이 일반 KSM(1,2,3티어)인 상태에서 보조로 조선KSM을 보조에 달았다고 해서 듀얼밀리웨폰으로 판정하는 것도 아니고 데미지 판정은 주무장인 KSM만 판정되는듯? 이게 (다른모드와의 의도치 않은 복합작용으로 인해)저만 겪는 문제인지 아니면 모드 제작하시면서 (픽서카버의 주무장으로 KSM을 지정할때 혹은 KSM모드측에서 조선KSM을 업데이트하면서) 빼먹은 부분인지 시간되시면 한번 확인해주시면 좋을 것 같습니다.
MaxMNG 5 Jul, 2023 @ 2:49pm 
They look too cool to be just a class available at first. Maybe there is some option to make at least a technology that will open them? For example, similar to setting augmentation, but only the soldier will completely transform into one of these classes?
MaxMNG 5 Jul, 2023 @ 2:31pm 
Will these classes just be available for leveling as normal? Or are there special conditions for a fighter to receive a similar class?
ShinyNobody 23 Jun, 2023 @ 1:08am 
Hello, i have a non Problem. Is there an easy way to remove/refvert the animation used for weapons by the classes? i know it would look janky. i am using the XSkin by Iridar and wanted to give my units pistol as a joke reference to the noisy cricket (men in black). but sadly it does not change the animations.
Pete van de Pete 26 Apr, 2023 @ 7:17am 
@CyberHexbolt.TTV then i missunderstood yours question,sorry for that