Darkest Dungeon®

Darkest Dungeon®

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Here Be Monsters: Gargoyles Reworked
   
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379.763 KB
3 Mar, 2021 @ 4:57am
10 Mar, 2021 @ 11:08pm
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Here Be Monsters: Gargoyles Reworked

In 1 collection by Shay
Here Be Monsters
5 items
Description
"Even the cold stone seems bent on preventing passage!"

Description
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Here Be Monsters is a series of mods that will add new enemies to Darkest Dungeon. This instalment is a little different: it aims to rework the Gargoyle enemies into a more troubling foe for your dungeoneering. Vanilla Gargoyles are something of a pushover; this mod will make them more of a threat to your heroes!

Specifically, this rework changes Gargoyles by:

  • Making them spawn on Apprentice level missions
  • Increased HP from 7/10/14 to 10/14/19
  • Altering Flurry of Claws so it's a single target attack with a much stronger chance to push a hero back 1 (gains additional chance to attack both ranks at Veteran and Champion)
  • Adding extra mashes with Gargoyles and other Ruins enemies (note: they will still spawn occasionally in the Weald, as per vanilla)

NOTE: This portion of the mod will not be compatible with other mods that alter Gargoyles! This includes Scarlet Ruins, The Nightmare, and things such as. However: It will not break your save, rather the mod simply won't work.

To avoid: Simply load this mod above other mods that may change the monster.

Download the full release of Here Be Monsters here!


Want to customize? Download the individual monsters here!



Check out my Workshop page for more DD mods in general!


Legal Jargon
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This item and its content are not authorized for posting on Steam, except under the Steam account Shay. Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios. Red Hook is not responsible if this mod ends up damaging your game.
12 Comments
TastyPurple~ ≧◡≦ 29 May @ 7:43pm 
Having this mod together with Necrophobia will make Gargoyles appear in Apprentice dungeons like it states in the description, but will change their Flurry of Claws attack into the vanilla version.

I have no other mod that changes Gargoyles in any way, so that's on me, just writing it in case someone else stumbles upon that bug.
KingOfGirth 23 Dec, 2023 @ 10:35am 
I do like how with this mod gargs are actually a threat, but i will say if you play with other difficulty mods like vanilla+ these things will annihilate you at the start of the game. I spent a day of new saves trying to get past the 2nd ruins mission and never succeeded because of these guys ^^;
最后的光芒 7 Mar, 2023 @ 6:52am 
加强石像鬼
Shay  [author] 18 Mar, 2021 @ 9:02pm 
These ones. This just changes how vanilla Gargs work.
Wolfen 18 Mar, 2021 @ 9:00pm 
If there's other mod that spawn gargoyle will the game spawn a vanilla gargoyle, this mod gargoyle, or will it not spawn at all ?
Shay  [author] 10 Mar, 2021 @ 2:02pm 
My mistake, will fix
zalgo210 10 Mar, 2021 @ 7:15am 
I noticed that in apprentice they spawn with veteran enemies.
Shay  [author] 6 Mar, 2021 @ 10:06pm 
Soon.
♥Zhikajira.TTV♥ 6 Mar, 2021 @ 9:43pm 
Are you planning to make a pack out of these monsters, or do we have to download them separately, trying to keep that hex limit to a minimum.
muddball 3 Mar, 2021 @ 6:18am 
Ah there it is. Thank you. Bummer