RimWorld

RimWorld

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Kolra's Oni Race Mod (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
1.193 MB
1 Mar, 2021 @ 12:41am
25 Apr @ 1:50pm
7 Change Notes ( view )

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Kolra's Oni Race Mod (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
846 items
Description

Update of Kolra Sindris mod
https://steamproxy.net/sharedfiles/filedetails/?id=1887026903
with permission

- Added Royaly patch



[dsc.gg]
[github.com]


A race of what some might call demons, or others might call friends. The Reds are known for their ferocity in combat, The Greens for their ability to help make a colony function, And The Blues the colony thinkers. Their home was destroyed, but now it is up to you to try and rebuild.
Now with weapons! art courtesy of Itzal, they are the best!

Somebody asked for what each race was good at so here ya go:
Reds are good at mining, combat, and have a low psychic sensitivity.
Greens are good at farm work, cooking, and social interaction.
Blues are good at intellectual, medical, and construction jobs

Well, this is my first ever proper mod, if you have any suggestions, questions, or bugs to report, please drop a message in the discussions. No this mod is not complete yet, i plan to add apparel, weapons, backstories, items, and all the various goodies in the future, until then this is the finished barebones race. So i do hope you can enjoy!

Also, thank you odz for the horns! and Thank you gloomy for permission to use your hairs in this mod until i can get custom hairs finished!

Note: This should be compatible with oni of the rim, if you get any errors about the two please report the bug in the bug reporting discussion so i can fix it post haste.

WARNING: latest update may break old saves because i had to fix a hediffs giver because onis were not bleeding out


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


23 Comments
Mlie  [author] 25 Apr @ 1:50pm 
Will not be updating this mod after all, sorry
Alex 2 Oct, 2023 @ 3:30pm 
I'm having a problem, not sure if this is a mod problem or a problem with another mod. Any advice would be appreciated. 9 times out of 10 when I get a downed pawn or imprisoned pawn mission the pawn is an oni from this mod. Sometimes the pawn generated for the quest will be replaced by a different oni pawn. This gets frustrating when it is supposed to be a rare pawn like a polluxkin or highmate. Any idea what is going on?
Mlie  [author] 11 Apr, 2023 @ 9:32pm 
@Doctrine Depends on if there is some other framework that ensbles the same hediff-mechanic
Doctrine 11 Apr, 2023 @ 9:14pm 
Non-Jecstools reliant version possible?
Mlie  [author] 29 Jan, 2023 @ 3:31am 
@Captain Game There is only added factions, no scenario
Captain Game 29 Jan, 2023 @ 3:18am 
Is there a way to start a game as these? I'm not seeing a scenario for them.
Mlie  [author] 1 Dec, 2022 @ 3:30am 
@It's Phoenix! I assume its the idea of the original author
It's Phoenix! 1 Dec, 2022 @ 2:45am 
Man, the weapons that come with this mod are actually infuriating. Who's idea was it for the needles and kunai to fire faster than assault rifles, stun with every hit, and do that much damage? :steamfacepalm:
8beater 16 Aug, 2022 @ 8:03pm 
Facial Animation compatibility? Anyone know if there's some sort of autopatcher or anything?
Luneyl 23 Mar, 2022 @ 1:00am 
@GHOST, you can actually make local patch so when the mod updates it is still there, I personally removed all oni weapons and for raids tables replaced them with regular neolitic weapons.