Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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DEI - Combat Tweaks
   
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Tags: mod, Graphical
File Size
Posted
Updated
190.382 KB
28 Feb, 2021 @ 8:55pm
7 Jan, 2023 @ 1:31am
5 Change Notes ( view )

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DEI - Combat Tweaks

Description
THIS MOD REQUIRES Divide Et Impera parts 1,2 and 3!!

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Introduction & Contents
Greetings, this small combat overhaul makes the following changes.
  • Weapon Damage - Anti-cavalry/elephant bonuses adjusted for almost all weapon types. Roman swords have better armor-piercing, while Greek swords have slightly buffed armor-piercing equal to that of spears. Spears remain the same. Falxes have been given extra bonus vs infantry. Now that's a lot of damage...
  • Bows - Fire arrows were removed due to not having a healthy utility in terms of gameplay as well as its lack of contribution to historical immersion. All bows now have higher velocity, but much lower trajectories which slightly increase through the levels to reflect how Eastern archery tended to fire higher.
  • Rank Depth - Minimum rank depth was reduced for almost all unit types. Melee units now have a minimum rank depth of 3 units deep, with missile units, elephants, and cavalry having a minimum rank depth of 2 units deep. Now you can stretch out your units much wider than usual.
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Installation & Compatibility
  • To install, first subscribe to this mod, and place this mod above the 3 DEI parts in the mod launcher.
  • If you have other submods for DEI which you want to play with, place this mod immediately above the 3 DEI parts, and place those submods above this mod if they edit anything that has to do with combat
  • This mod is save game compatible, and will likely be compatible with all future versions of DEI. I will update this mod should the combat system of vanilla DEI be overhauled once more.
  • Although this mod will be multiplayer compatible, multiplayer in R2 is often a very buggy process that I will not be able help much should it become an issue. All I can say regarding this is make sure both parties have the identical setup and mod load order when attempting multiplayer.
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Credits
All of the texts and entries used in making this submod are not my original work, and are credited to the DEI team.
I have merely rearranged & edited existing content from DEI and the R2 native files to create this submod.
Seriously, go make a donation for DEI or something. The project deserves it.
18 Comments
Chrissant  [author] 20 Jul @ 3:03am 
Tbh this mod is not really necessary anymore, but yes it should still function.
gh0st_inthe_SYSTEM03 1 Jul @ 12:33am 
Hi @Chrissant. Is this mod still reliable to use? and how does this differ from vanilla DEI and other mods that alter combat mods? Thanks
Chrissant  [author] 7 Jan, 2023 @ 1:32am 
Updated, removed javelin/precursor/pilum changes as they are no longer necessary. Increased the projectile velocity of arrows.
Chrissant  [author] 3 Mar, 2022 @ 4:21am 
Updated~
Chrissant  [author] 17 Feb, 2022 @ 7:31pm 
It should.
Aurelian (Restitutor Orbis) 17 Feb, 2022 @ 6:22am 
Does this by chance work with the DEI 1.3 Public Beta?
Devil May Cry 1 Nov, 2021 @ 8:42pm 
thanks for letting me know
Chrissant  [author] 30 Oct, 2021 @ 11:11pm 
Nope
Devil May Cry 30 Oct, 2021 @ 9:06pm 
Just wondering if this increased the AP damage of the Meroitic Shotel Swordsmen as well?
Chrissant  [author] 18 Oct, 2021 @ 12:18am 
And if you meant Empire Divided in DEI, yes, it shoud, but I can't say for sure, since ED is not part of DEI.