Tabletop Simulator

Tabletop Simulator

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Eclipse: Second Dawn for the Galaxy
   
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Type: Game
Complexity: High Complexity
Number of Players: 2, 3, 4, 5, 6, 7, 8
Play Time: 180+ minutes
Assets: Scripting, Rules
File Size
Posted
Updated
1.071 MB
28 Feb, 2021 @ 12:51pm
24 Mar, 2021 @ 7:22pm
15 Change Notes ( view )

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Eclipse: Second Dawn for the Galaxy

Description
Eclipse: Second Dawn for the Galaxy is the updated core game of the space opera masterpiece from designer Touko Tahkokallio and publisher Lautapelit.fi.

Eclipse is a "4X" game where players will command a human or alien species that explores, expands, exploits, and exterminates their way to victory. Over 8 rounds, each player will select actions to achieve their goals, carefully managing resources, engaging in epic battles with one another and the Ancients that lie in wait. Only one will guide the galaxy toward the second dawn.

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This mod has fully scripted setup, turn orders, expansion selection, and tech layout

Big thanks to Zel/OS who created the original assests and some of the round scripting. Also huge shout out to the guys who worked on the TI4 mod which I used their framework to help in the creating of this mod.
14 Comments
Pubmaster32 8 Jul, 2022 @ 10:36pm 
@Goertzenator The whole board for tech is old, from eclipse 1, and that game had 9 rounds by default and uses all the same scripting for that.
Pubmaster32 8 Jul, 2022 @ 10:35pm 
@fallenwon There are 3 extra tech tiles for advance robotics than there should be, and Advanced labs has 3 less than there should be.

I noticed this because there is only 1 Advanced lab
atreides 27 May, 2022 @ 12:57pm 
Assetbundle http://infinitebucket.com/tts/scenesystem/light-white.unity3d is offline, could you reupload it?
EmuBoy 2 Mar, 2022 @ 1:44pm 
When I use this, on bootup, it keeps asking for unity asset bundle import, until I hit the X. after that, it works nice, but randomly crashes. Any help?
Tristan 13 Oct, 2021 @ 8:57pm 
Hi, could you include somewhere in there the rules for the little mini expansions and variants included in the mod? They'd be useful to have on hand, especially the special systems.

Thanks! Great mod!
Goertzenator 28 Aug, 2021 @ 7:22am 
This is a considerable upgrade from the Zel/OS version, thanks for making it! I love all the extra setup scripting, all the tech tile notes to stop all the "what does this tech do?" questions, and the overall minimization of clutter. You've given great attention to detail, and it shows.

That said, we made a few observations:
- We played without the turn order variant but manually turned TTS "Turns" on. The "next turn" button somehow broke the Turns setting, but we worked around it by putting Turns off and on every time after pressing "next turn".
- We were momentarily confused by the "9" rounds on the main board where a standard game goes to "8". We haven't played any expansions, so maybe some of those push it to 9?
Nawty_Otter 17 Jul, 2021 @ 12:10pm 
I love this game and love what you have done with it.
Naveed #No2IRGC 3 May, 2021 @ 3:54pm 
Set the reflectiveness to zero to make the ships pop way nicer. See my screenshot for the difference it makes: https://steamproxy.net/sharedfiles/filedetails/?id=2476196787
Khoodos 24 Apr, 2021 @ 12:31am 
Brilliant mod! Just when playing with the expansion hex tiles, it's possible for both Black Holes to be mixed into the available Sector III tiles, which shouldn't be allowed.
fallenwon  [author] 27 Mar, 2021 @ 11:13pm 
@Artee It was a bug in the scripting that has been fixed. If you are still having issues let me know