Space Engineers

Space Engineers

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Helios PJ-33 Piston Jolt
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File Size
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1.023 MB
25 Feb, 2021 @ 12:00pm
13 Apr, 2021 @ 1:00pm
8 Change Notes ( view )

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Helios PJ-33 Piston Jolt

In 1 collection by Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 items
Description
[Vanilla|"Survival Ready"|Subgrids|No Scripts]

A piston gun that propels a small projectile through magical piston jolting. It breaks the speedlimit (in vanilla) and reaches around 450 m/s ± your ship speed. It's completely stable and doesn't create any torque on ships.


Are you wondering what the hell this is? Well, a gun basically, try it out, it's fun. If you want to figure out how it works, look here: https://steamproxy.net/sharedfiles/filedetails/?id=2299616811 That's the old version.

What's special about this new version?
-projectiles are now properly detached (thanks to double hinge design)
(no more weird ghost forces when the projectile flies away too far)
(also better for performance)
-50% more speed
-You can now have multiple on the same ship, one timer triggers all
-100% faster firing cycle thanks to sensor trigger
-No more unstable double rotor, stable double hinge instead
-Easier to build in survival (Still a pain in the ass, might make a tutorial vid at some point)
-No more remote- or self-detonate, now just unlimited range


Some stats:
-Blocks: 179 + 5 per projectile
-PCU: 1893 (+190 per projectile)
-Mass: 20 t
-Projectile mass: 465 kg
-FireRate: up to 40 RPM


How to use:
-It only works in experimental mode
-Place it on your ship
-You can place multiple (they blow up if you add to many, 4 was safe for me)
-Put Timer called (Piston Gun) Fire in your toolbar with 'trigger now'
-Fire at will :D


Tips:
-you can increase the minimum distance of the pistons to make it safer for laggy environments at the cost of some speed
-maybe add some exhausts with spark effect for the looks
-you can remove the space balls, they are "just" a counter weight. If you have two symmetrical guns, you don't need them at all
94 Comments
LettuceSupreme (Nitron X) 29 Jan @ 4:41am 
Aloha Major John, it appears something has changed with how the double hinge mechanism works, as of now the subgrid doesnt reattatch which causes the projector subgrid to fly off on a 2nd shot. Sometimes the first shot fires normally, but every time the 2nd shot is a garunteed fail
DodoCZE3 20 Apr, 2023 @ 11:54am 
Same issue. After update projector fly off.
Konraad 15 Apr, 2023 @ 2:12pm 
The hinge with the projector disconnects from the main gun with every shot. I didn't have this error before the update, so I imagine it was broken by Keen :/

Large grid gun still works as intended
SouthForTahiti 15 Jan, 2023 @ 2:36pm 
Maybe youre problem Freudman is that you arent in Expiremental mode? or maybe the pistons need to be reduced in distance? Maybe the older version works best in some environments
Freudman 21 Aug, 2022 @ 5:51am 
is that only me or does this beuty blows its self up while shooting it? Liturally every shot was same, dissapointment and dissaster. I know that those puppies work so what could i possibly do wrong... besides smashing fire button, if settup got more comlicated i dont know about it but is that still oggha boogha proof? Like slap it on your thingy (DONT TOUCH ANYTHING) and samsh fire button, doesnt it?
Shuroii 8 May, 2022 @ 2:55am 
Hey! Great construction! Unfortunately I have a problem with my hinge (with the projector on it) disappearing after a few shots, even on the direct workshop copy. What's the cause of this and how do I prevent it from happening?
SirRender 18 Dec, 2021 @ 10:07pm 
I did see that you made a comment early on that you fixed some stability issues when adding multiple guns (more then 4). My version is stable when it shoots but will randomly explode sometimes, especially when I try to make mine into a blueprint and then paste my blueprint. The reason why I wanted to reverse engineer it and learn how to make it is because I want to build them in our survival server. What tricks did you use to make your gun more stable?
Thank you for your builds and time!
Much appreciated!
SirRender 18 Dec, 2021 @ 9:20pm 
Hey Major Jon, I love your builds!
Especially the Clang Cannons. I tried reverse engineering the PJ-33 so I could learn how to make them. Figuring out how to successfully merge the two hinges so you can disconnect and reconnect them was the most challenging part for me.
I eventually succeeded in making it work like yours but I’m still having trouble. Your version seems way more stable. You can copy and past your blueprints no problem. When I make blueprints of mine they seem to be fine but end up blowing up after a few minutes. Is there anything extra you do to make your cannon more stable?
Perhaps I just have my sliders/settings jacked too high or something.
It would be nice to figure out how to make my design more stable. I think the hinges might be causing me the most problems although it could be my pistons… any pointers from more experienced builders would be awesome!
Thanks!
DullSpectrum 3 Nov, 2021 @ 5:43pm 
Hello! I put this on my ship and it's a work of beauty! Sad thing is, it can't fire consecutive shots. I don't know if I'm doing something wrong, but it seems as if the projectiles aren't being welded? I'd appreciate any help you could give me. Thanks for making this beautiful thing.
MattyGTR05 26 Oct, 2021 @ 4:50pm 
nvm i got it working again, somehow i had broken the piston system in some subtle odd way