Imperator: Rome

Imperator: Rome

27 ratings
BYZANTION FARMLAND 2.0
   
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86.695 MB
23 Feb, 2021 @ 2:07pm
24 Feb, 2021 @ 8:55am
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BYZANTION FARMLAND 2.0

Description
FIXED IT

Removes the disgusting barbarian forest from glorious Byzantion, as well as blessing it with op faceting and better surrounding countryside for exploitation.

Changes:
- Byzantion and a few provinces around it now have farmland
- Byzantion produces gems
- Byzantion has a new heritage
- Byzantion has a single roman noble pop
- Perinthos is now plains cause why not

Its incompatible with any other mod that changes these files:
- parts of the gfx folder
- provinces of Thrace and Bithynia
- 00_country_specific heritage

*only changes terrain if added to a savegame
10 Comments
Paan De God 7 Feb, 2022 @ 7:53am 
Works without any problem. Thank You
Lekelokobs 8 Sep, 2021 @ 11:47pm 
Make a decision to rename byzantium to... you guessed it, constantinople!
UltimateUniverse 19 Mar, 2021 @ 6:41pm 
In addition to below Note that the game will freak out a little in the culture menu because of the existing roman pop so make sure you set culture acceptance to Noble for roman pop before you do the above. You dont need to do this step if the culture you want to switch to is not present in your country. If I set Sidon to roman primary culture, it will automatically generate an accepted culture (with 0 pops) with noble rights.
UltimateUniverse 19 Mar, 2021 @ 6:40pm 
Great mod, now the city of world desires got a little more desirable.

Long if you want to change Byzantions culture, save a game while console is activated. This will make a save file thats not compressed. This will allow you to edit it. I use notepad++ to edit the save files. Search in the save for tag="BYZ", this will take you to the data related to Byzantion. Then search for primary_culture="propontic" (or whatever the main culture of Byzantion, you can also just search for primary_culture=") Change propontic to roman (keep lowercase) and when you reload the save, Byzantion will be primary culture roman with an accepted noble stat for propontics. This method works for all nations.
assblaster69  [author] 16 Mar, 2021 @ 11:35am 
@Long nothing really, just randomly added it just cause.
Long 16 Mar, 2021 @ 12:02am 
Might be a stupid question here: what do I do with that 1 Roman noble pop? :v That being said, I really wish I could culture shift though.
assblaster69  [author] 27 Feb, 2021 @ 1:17pm 
@MarkJerue added the info to the description. The trade good is probably still earthenware for you too.
MarkJerue 25 Feb, 2021 @ 5:46pm 
To my surprise this mod sorta works with ongoing saves. Sorta.

The farmland change happens. But the roman noble pop didn't spawn.
[Army of Two] AXIS 24 Feb, 2021 @ 11:26am 
Actually its also missing a glorius 3d modelled Theodosian Wall, its never too early to build it.
Miskatonic 23 Feb, 2021 @ 10:25pm 
It's only missing a completely historical major and minor river to truly make it glorious.