RimWorld

RimWorld

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Medicinal Herbs
   
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Mod, 1.1, 1.2, 1.3
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709.361 KB
20 Feb, 2021 @ 5:43am
17 Jul, 2021 @ 8:36am
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Medicinal Herbs

Description
Let your Stone Age tribe and Medieval settlements get more use from vanilla plants. Combine herbal medicine with smokeleaf leaves, psychoid leaves, or ambrosia to create useful herbal remedies. Brew a soothing potion, a wakeful potion, a healing potion, and more.
4 Comments
Dirty Mike and The Boys 28 Mar, 2021 @ 7:03am 
@High Rads | Nuka Cola

If you were still curious:

Healing Potion:
Recreation: 5%
Blood Filtration: +4%
Blood Pumping: +4%
Breathing: +5%
Consciousness: -35%
Manipulation: -25%
Metabolism: +5%
Moving: -25%
Pain: -50%

Soothing Potion:
Recreation: 5%
Moving: -5%
Hunger Rate Offset: +15%
Pain: -10%

Wakeful potion:
Recreation: 5%
Consciousness: +8%
Moving: +5%
Hunger Rate Offset: +25%
Pain: -5%

The Devil's Bargain:
Blood Filtration: +20%
Blood Pumping: +20%
Breathing: +20%
Consciousness: +85%
Hearing: -400%
Manipulation: -400%
Metabolism: +20%
Moving: -400%
Sight: -400%
Hunger Rate: x10%
Pain: +75%
Tiredness: x10%
High Rads | Nuka Cola 21 Mar, 2021 @ 4:47am 
Wouldn't hurt to know what kind of magical things these potions do, exactly.
Psyra 27 Feb, 2021 @ 4:43pm 
First game I play after starting this mod (with Royalty), get a 'friend wants to be hosted at your colony' event. "You must keep his mood over 30%!" And what does he do, he brings along a few bottles of Devil's Bargain.

Yeah, that mood goal? It failed hard. :D
Узурпатор плоти 21 Feb, 2021 @ 1:44am 
Хорошей мод