Prison Architect

Prison Architect

85 ratings
Large Door Hotfix
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5.020 KB
18 Feb, 2021 @ 1:06pm
24 Feb, 2021 @ 9:34am
5 Change Notes ( view )

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Large Door Hotfix

Description
Hotfix attempt for Jaildoor bug.

USAGE
Place a Door Checker from the Staff menu nearby Large Jail Doors you want to monitor.
Keeps track of the orientation/position and compares it with known values.
If something changed, it will revert to the initial settings.
This should stop the Orderly from messing up.
Works with normal and coloured versions of Large JailDoor.
Lights up Green or Red upon opening/closing a door.
It's tooltip shows detailed info about the door being monitored.

Installed Door Checkers can be sold when they are no longer needed.

Be aware that Door Checkers will produce lag when you place many of them.
The script of each Door Checker needs to constantly keep an eye on its door...


Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Follow this guide to remove mods. This mod is in folder 2400236421.
31 Comments
murgh  [author] 28 Feb, 2021 @ 8:34am 
Nah, no way moddable I guess...
Hex: Furry 28 Feb, 2021 @ 7:58am 
Thanks for the mod, it helped keep the game somewhat playable with Orderlies.

Not sure if you take suggestions but right now Criminally insane can’t be paroled, despite being eligible for it under tasks. Is it fixable via modding?
murgh  [author] 25 Feb, 2021 @ 11:10am 
Neary 1K subs for this hotfix, thanks for your trust/support!
I guess this mod is obsolete now (though I haven't checked the game update yet).

Before disabling the mod, simply sell the Door Checkers you have placed.
Or go yolo and just disable, and use the 'Remove None' tool from my DevTools mod to get rid of all the none-existing objects on your map.
Ninetale 25 Feb, 2021 @ 6:17am 
Fixed , but murgh you the best , this mod save my sanity !
murgh  [author] 24 Feb, 2021 @ 7:21am 
Mod update:

- added detailed tooltip on Door Checkers to show info of the monitored door.
murgh  [author] 24 Feb, 2021 @ 6:01am 
Let's see if this fixes it better...
murgh  [author] 24 Feb, 2021 @ 6:00am 
Mod update:

- removed scripts from the jaildoors
- added Door Checked in Staff Menu.

Put Door Checkers from the Staff menu nearby large jaildoors to monitor them.
murgh  [author] 24 Feb, 2021 @ 2:41am 
Ok guys, after some more fiddling around it turns out that this hotfix cannot work properly: doors reset their scripts as soon as they are moved/carried so it wipes all settings...

The only thing I can think of is to rewrite the fix and make a new object which you have to place next to the large doors. This object then should keep an eye on the door and adjust it when needed. It will also need to delete the door + spawn a new one when an Orderly opens it for somebody, to get rid of the 'people walking straight through a closed door' bug.

Great.
Shaddy Banana 23 Feb, 2021 @ 5:35pm 
Good thing I don't have an orderly cause I'm making a psych ward that ignores all human rights so who needs a doctor to look after these people. I'll just put them in solitary when ever the bar gets red
Schlumpf 23 Feb, 2021 @ 1:47pm 
Gott sei dank endlich ruhe mit diesen falschen Türen.