Project Zomboid

Project Zomboid

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Save Our Station!
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22.751 MB
16 feb 2021 om 16:50
17 mrt om 10:52
13 wijzigingsnotities (weergeven)

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Save Our Station!

Omschrijving
Save Our Station!

This mod adds a new gameplay mechanics to the Automated Emergency Broadcast System (AEBS) along with new areas to explore in the vanilla Knox Country Map.



Repair the Emergency Broadcast System
Do you...
  • ...find yourself late in the game with nothing to do?
  • ...want new areas to explore in Knox Country?
  • ...take your hourly weather updates and air traffic alerts for granted?

Save Our Station spices up your survival experience by causing the Automated Emergency Broadcast System to occasionally suffer service outages. Travel to weather stations scattered around Knox Country to find, diagnose, and fix the broadcast system.

Whilst the AEBS is built with emergency scenarios in mind, the backup systems can only last so long...

How it Works
At the end of every emergency broadcast, the system's integrity will be reported, communicating the status of the Emergency Broadcast System.

Once the power shuts off in Knox Country, there's a chance the Emergency Broadcast System will fail.

System Faults

When a system fault occurs, the network will run a self diagnosis - a process that may take several days. Upon completion, a location and diagnostic code will be broadcast.

Refer to NWS - National Weather Service - Diagnostic Manuals and NWS Registers to find and troubleshoot the issue.

The NWS Diagnostic Manual will tell you what is wrong, and the items needed to resolve thefault. The NWS Register will tell you where to find the weather station in trouble.

Enter the control room of the appropriate weather station, and perform the repairs by right clicking on one of the weather terminals. Once the repairs are complete, the next Emergency Broadcast will be broadcast loud and clear... until the next fault occurs!

System Inturruptions

For a more punishing experience, system interruptions can be enabled from within your sandbox settings. These interruptions are temporary system faults, during which the Emergency Broadcasts system will be unavailable.

What's New in Knox Country
Five new locations have been added to the vanilla map, in the outskirts of West Point, Riverside, Muldraugh, Rosewood, and REDACTED. In addition to weather stations, each location includes additional points of interest, such as a dirt race track, a diner, secluded homes, REDACTED, and much more!

New Items
To troubleshoot faults in the Emergency Broadcast System and find weather stations, two new items have been added to the game.

- NWS Diagnostic Manual -
  • The National Weather Service Diagnostic manual provides the information you need to interpret the diagnostic codes thrown by the Emergency Broadcast System during a fault.
- NWS Register -
  • The National Weather Service Register contains the locations of all civilian weather stations, as well as a general layout of the major roads in Knox Country.
    However, you will not find REDACTED on a typical NWS Register - but with some luck, someone may have written it down before the Knox Event started...

Since these are technical publications with a niche appeal, they are pretty rare.
Try your luck at the local bookstore, library, or home bookshelf. If you happen across a weather station, there's a good chance you'll find them in the control room, or in the trunk and glovebox of parked weather service vehicles.

Sandbox Options
Save Our Station now supports Sandbox Options for customizing your play style, such as:
  • Toggle for the Knox-Power Grid failure requirement.
  • Toggle for enabling/disabling Faults and Interruptions individually.
  • Reliability profiles for determining the frequency of faults and interruptions.
  • Time multiplier, for increasing or decreasing how rapidly faults and interruptions progress.
These options can be changed at any time, on both Dedicated and Host-Mode Servers, via the Admin Menu. Singleplayer users can set them when starting a new game, or can use a mod like Change Sandbox Options (by Star) to edit them in an existing world.

Mod & Map Compatibility
Save Our Station is compatible with most popular Knox Country map mods we are aware of.
Please see the stickied post in the Discussions section below for a comprehensive list, and the Map Cells that are in use.

Frequently Asked Questions & Issues
We have moved the FAQ into the Steam Discussions section below. Please see the appropriate stickied post!

If you are running into a bug/issue, please use our GitHub Issue Tracker[github.com]. Your issue may have already been resolved previously.

What languages are supported?
The following languages are already supported, with more on the way!
Check out the stickied post below to help localize Save Our Station.

  • English - EN
  • German - DE
  • Spanish - ES
  • French - FR Update Needed!

If you see English where it shouldn't be, it's because we need more help localizing this mod. Please help in the relevant Steam Discussion Post!

Credits
  • Spacew00t - Original mod creation, mapping, texturing, and Lua scripting.
  • YoshiWoof22 - Maintaining, code overhauls, Interruption system, Sandbox Options, German localization.
  • Krukrapok - Texturing the weather terminal and all around advice for improving my own textures.
  • throttlekitty - Answering my endless questions and providing awesome tiles!
  • Daddy Dirkiedirk - Textures and quality feedback.
  • Konijima & Chuck - Lua debugging for multiplayer support.
  • Xianah - French localization.
  • Nitropic - Spanish localization.
  • Lexx - Minor bugfix.
  • Olipro - Fixes for v41.78 update.
  • UNKNOWNFOX & Skizot - Vehicle texture help.
  • Special Thanks to everyone in the #mapping Discord channel, y'all are great!!!



Workshop ID
2398274461
Mod ID
SaveOurStation_Core
Mod ID
SaveOurStation_KnoxCountry
Map Folder
SaveOurStation_KnoxCountry_World
Populaire discussies Alles weergeven (34)
10
25 jun om 2:48
BELANGRIJK: Mod/Map (In-)Compatibilities
YoshiWoof22
8
31 mei om 2:00
BELANGRIJK: Frequently Asked Questions (FAQ)
YoshiWoof22
4
3 mrt om 15:07
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616 opmerkingen
BrasileirinhoPe 27 okt om 11:36 
POS?
YoshiWoof22  [auteur] 19 okt om 9:12 
@kilésengati

Hey there!

As we have mentioned previously, we are already working to include new vehicle sets (e.g. KI5 and Fili sets). Users could choose a vehicle set depending on their needs. These new ones won't be anytime soon, but its on the roadmap and already in progress.

However if you want to get VVE going, myself and Spacew00t would prefer if you reach out and make a GitHub pull request to add VVE Integration to the main mod, also in the way of a "vehicle set" users can load.

We could then split the old cars into a vanilla set and add your new VVE set, whilst letting us make changes and/or update it in the future. Goes without saying that you'd get credit for the texture work, whilst making it less of a hassle for us to maintain and integrate moving forward.
kilésengati 19 okt om 7:57 
I love using this mod, but I don't like how the vehicles don't integrate well with other car mods I use, like VVE, Fili's, etc.

I've been currently looking into creating a sub-mod replacing the vanilla-based SOS vehicles with VVE-based equivalents. Still need to figure out how to do modding for PZ, but textures are pretty much done already.

If I succeed, can you give me permission to publish the sub-mod on the Workshop?

Greetings, Max.
Yoond 16 okt om 8:49 
does anyone have any mods like this one which add more objectives to the game except survivng?
YoshiWoof22  [auteur] 15 okt om 11:22 
@Sooshy

Try to adjust the load order, and check if that maybe helps?
SOS should be last relative to anything that may change the basic AEBS "FillBroadcast" function, as we take aboard any changes other mods may make to it.

If TM-Radio messes with the AEBS Broadcast functionality beyond top-level changes, then I'm afraid that would be on their end to fix.
Sooshy 15 okt om 9:14 
Wanted to ask and double check, since I can't seem to find it anywhere between the two mods, but would this throw up conflicts with other radio mods such as True Music Radio?

Still trying to narrow down the issue but it seems to be throwing errors when the emergency broadcast would come through, and I think True Music Radio may have a weather broadcast system in their mod.

Will edit with more information as I find it, but wanted to ask if that would affect anything. Hope it made sense.
YoshiWoof22  [auteur] 30 sep om 8:22 
@RayVee

As mentioned in a comment on a previous page, we will be replacing the vanilla-like vehicles with different ones at some point in the future, with plans for supporting one or two of the major vehicle "frameworks" that exist (KI5 or Filibuster).

Obviously can't give an ETA as we're starting to worry about B42 compatibility for now, and have yet to fully go beyond the drawing board on the car front, but its still planned at some point.
RayVee 30 sep om 7:44 
The vehicles lightbars should have a yellow flashing light not red. mods like PZK vehicles have that
Audio 22 sep om 3:41 
Ahh smart
YoshiWoof22  [auteur] 22 sep om 2:11 
@Audio

I actually discussed this in a comment maybe 2 or so pages back.
Destroying the terminals does nothing, you can still get the repair context by just interacting with the room itself.

This is to prevent permanent griefing in a public multiplayer scenario, which is why its not documented anywhere. Side effect is that it lets you also redecorate the room, should you make it your base.