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I actually discussed this in a comment maybe 2 or so pages back.
Destroying the terminals does nothing, you can still get the repair context by just interacting with the room itself.
This is to prevent permanent griefing in a public multiplayer scenario, which is why its not documented anywhere. Side effect is that it lets you also redecorate the room, should you make it your base.
I destroyed all the terminals/consoles and the radio is not reporting an issue. So my conclusion to my test is this:
Destroying terminals wont stop the radio, but when it becomes damaged and requires repair, you will not be able to repair it.
Thanks for joining me on my adventure as I attempted to find out; What happens if you destroy the terminals?
Will update soon on what happened!
Happy to hear you are enjoying the mod!
As for controller support, well... I was not actually aware that our UI implementation needs extra code for that (I don't have a controller myself, so I never tested it). Thank you for letting us know!
I'll discuss with Spacew00t since he did the UI stuff and I'll try to do some digging - good chance it might be a fairly easy implementation, which I can probably push out either as a patch or as part of the next major update that I'm working on currently.
It helped! The problem was indeed in the incorrect loading of maps, I changed the loading order and the buildings appeared on the map. I didn't even have to start a new game, I just rolled back to the arrival at the location (I copy files after game sessions so that I can replay if necessary)).
Thanks!
That makes little sense, because both the Sandbox and the Radio language files are in the same folder, so you can't really be missing them unless they're corrupted, missing, or unable to be loaded by PZ for some reason.
If you want to check yourself to see if the language files are there, look in the following location:
(On the drive your PZ is installed on)
"Steam\steamapps\workshop\content\108600\2398274461\mods\Save Our Station - Core\media\lua\shared\Translate\", then look within the language folders.
If "DynamicRadio" and "Sandbox" files are there, try loading them in something like Notepad to see if they're okay. If they're there and they load properly in Notepad, then something else is going wrong that might not be related to the mod directly.
Should that be the case, then I am going to need more info like logs, sent through our GitHub Issue Tracker [github.com] as mentioned in my last reply.