Sid Meier's Civilization V

Sid Meier's Civilization V

221 valoraciones
Lumber Mills on Jungles
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
932.000 B
18 MAR 2014 a las 6:14
1 nota sobre cambios ( ver )

Suscríbete para descargar
Lumber Mills on Jungles

En 1 colección creada por Kramer
Kramer's Civ 5 Components
10 artículos
Descripción
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs.

A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead of just in Forests. The intention is to add some variety to jungle-based cities, giving them a shot at decent production, and something to build instead of endless Trading Posts. Sure, it's probably a bit unbalanced.

I haven't done too much testing with this mod, so please leave a comment if you run into any glitches you think are caused by this mod.

HOWEVER, if you run into the age-old Steam glitch where the mod won't show up in-game/refuses to download, then you can download the mod manually here: Civfanatics[forums.civfanatics.com]. Extract the file to Documents/My Games/Sid Meier's Civilization 5/MODS (file path may be different, depending on your platform), and that should be that.
26 comentarios
Max 1 JUN 2024 a las 8:48 
I'd just change universities to only gives science to unimproved jungle
Colonel Kuki 31 AGO 2020 a las 15:44 
EXCELLENT!!!!
Fry McFly 28 OCT 2016 a las 16:42 
Is this mod stil necessary or is this problem patched?
EatAtWendys 24 ABR 2016 a las 6:47 
I just get the poliy where all jungle tiles provide science if I'm near a bunch
Lwantssugar 4 ABR 2016 a las 14:39 
Jungle is one of the worst tiles: marshes are somewhat rare, Tundra and snow are avoided by not building at the Poles, and deserts have good resources and floodplains making them one of the best farm tiles.

So a reason to not immediately burn all jungles down and replace with farms? Ill take 5
Knite Prime 28 JUL 2015 a las 12:03 
Lumber mills on jungle makes jungles more valuable as in op.
Jarms 10 JUL 2015 a las 23:57 
I love the idea. It just seems a tad overpowered, as you said. Perhaps make another improvement called sawmill that's unique to jungle tiles only, giving it a 50% longer build time and don't allow it to benefit from scientific theory.

I'm curious. Is it possible for jungles to yield food to nearby cities when chopped down? Making them not a complete time waste and balancing them out somewhat with forests production bonuses. Perhaps with their food yields roughly a quarter of their forest production bonuses counterpart. For example:

Chopping down a forrest provides 30 production.
Chopping down a jungle provides 7.5 food.
Venusaisha 3 JUN 2015 a las 17:05 
me had alot but trying to avoid complications when loading civ 5 ,too many mods can clash. so i removed barathor,fressh meat version. stuck with kramar and herald b, and blou blou's poor tile tweak. 8)
Venusaisha 3 JUN 2015 a las 17:00 
Harald B and kramer mods 8)
Venusaisha 3 JUN 2015 a las 16:59 
other wise Barathor and fresh meat have ones too. but me stick to this and herald b