Cities: Skylines

Cities: Skylines

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HK Mark 1 block 6s, 60s
   
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11.493 MB
14 Feb, 2021 @ 7:37am
22 Feb, 2021 @ 7:49am
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HK Mark 1 block 6s, 60s

Description
Description

A Mark I resettlement block in Hong Kong, as it looked in the prosperous 1960s. A 6-storey version, with flat roof. Based on the very first 6-storey blocks of Shek Kip Mei resettlement estate.

Mark I blocks, so-called 'H' blocks, were designed and built in 1954 as emergency housing in response to the Shek Kip Mei fire.

This is an updated version of my earlier Mark 1 block. Here's a list of updates:

  • All modules and props have been embedded in a single asset. You can subscribe to all dependencies and unsubscribe from them with a single click. You still have to subscribe to the mods separately, however.
  • An updated mesh: some errors have been fixed.
  • An updated diffuse texture: some details have been reworked to look more realistic.
  • A completely reworked illumination map: now the buildint looks almost realistic at night.


How to use it

1. The asset has everything embedded into it. Basically, just plop it.

2. The asset has several sub-buildings, and they face different directions (exactly like the actual building). So the asset requires road connections on at least 3 sides.

3. You will need Ploppable RICO Revisited mod to use this asset properly. It already comes with an XML with RICO settings.

4. You might also benefit from using the Loading Screen Mod with enabled Share textures, Share materials, and Share meshes options.

5. The building is modular: the ground floor is commercial, the rest is residential. All commercial buildings generate noise, according to game mechanics. For that reason, you might want to install a noise-reducing mod, such as Pollution Solution mod.

6. The Sub-Buildings Tabs will also be helpful. It allows to see sub-buildings stats when a building with sub-buildings is selected.


Asset details

  • A residential building with sub-buildings: a clinic and two flavours of a commercial building.
  • 4x7 tiles.
  • Four colour variations: red, green, light orange, and white.
  • Screenshots were made with Relight Neutral LUT.
  • Check the screenshots for MeshInfo details.
6 Comments
Adriannnnnn7 3 Mar, 2021 @ 5:24pm 
alr
Uncle Misha  [author] 3 Mar, 2021 @ 11:38am 
@adrianwong2468 I think I see what's going on.

The building is modular: the ground floor is commercial, the rest is residential. All commercial buildings generate noise, according to game mechanics. To be honest, I forgot about that, and it hasn't occurred to me earlier, because I have installed Pollution Solution mod long time ago.

I'd suggest two possible solutions:

1. Add local RICO settings for sub-buildings (HK Mark 1 block shops and HK Mark 1 block milk bar), so that they are offices or any other noiseless service, or disable RICO for these sub-buildings.
2. Or simply install and enable Pollution Solution mod.
Adriannnnnn7 2 Mar, 2021 @ 7:54pm 
Adriannnnnn7 1 Mar, 2021 @ 3:59pm 
Ima check soon
Uncle Misha  [author] 1 Mar, 2021 @ 12:24pm 
@adrianwong2468
That's really unexpected, as these buildings have zero noise values on them. I've checked them once more in the editor right now, and all of them have zero noise radius and noise accumulation, where these parameters are applicable. Also, placed them in the game, waited till they get populated, and still there's no noise around them. Here's a screenshot, only a road is noisy: https://prnt.sc/10apavi
Could it be that a nearby road generates extra noise in your game?
Adriannnnnn7 1 Mar, 2021 @ 10:11am 
aparently the sounds are too loud again so that the citizens instantly move out