Space Engineers

Space Engineers

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(DemiSemiOutdated)"Last Prism" Repulsor Beam Artillery(No DLC)
   
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Type: Blueprint
File Size
Posted
Updated
6.418 MB
13 Feb, 2021 @ 9:14pm
13 Feb, 2021 @ 10:53pm
3 Change Notes ( view )

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(DemiSemiOutdated)"Last Prism" Repulsor Beam Artillery(No DLC)

Description
"It's not a bug, it's a feature"

"The First Directed Energy Weapon in Vanilla"

click here for Full version (requires DLC)

Manuals are inside the LCD panels of the control seat

//===================================================//

Weapons:
Long-Range Repulsor Beam Emitter (Safe Zone Block)
Particle Beam Generator (Gatling Gun Array)
4× EG-9 "Border Defender" High Velocity Piston Cannon


//===================================================//

Features:
Long-Range Repulsor Beam
Charge Animation
Deformed Blocks(Long Slopes)
SUPER INTENSE SPOTLIGHTS keen fixed it

And More!

//===================================================//

Assessment:
Pros:
Long effective range(10km)
Can Repulse many targets at once
Deadly against Ships with lots of sub-grids

Cons:
CREATIVE ONLY
Light armor
Translate to Station Mode is required to activate the Repulsor Beam.
Extremely long power-up sequence(3min)
Beam can't damage moving targets due to the long power-up sequence
Very Low Damage
Almost useless against stations

//===================================================//

Q/A
"HOW DID YOU DO THAT BEAM?!"
By using Keen's Space Magic
(Value Limit BUG of the Cubical-shaped Safe Zone)

"Why the beam has no damage?"
Make sure the beam emitter is switched on and fully charged

"Why I can't see the beam?"
Make sure the beam emitter is switched on,
and don't forget to translate your ship to Station mode

"Does it requires scripting/altering game files?"
No

"Can I use it without DLC?"

"WHY I CANT SEE THE SUPER INTENSE SPOTLIGHTS"
Keen fixed it

//===================================================//

Required DLC

None

//===================================================//