Space Engineers

Space Engineers

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Smugglers
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Type: Mod
Mod category: NPC
标签: NoScripts
文件大小
发表于
更新日期
8.411 MB
2021 年 2 月 4 日 下午 11:29
2024 年 12 月 24 日 上午 2:25
9 项改动说明 ( 查看 )

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Smugglers

描述
Smuggler - someone who takes goods or people into or out of a country illegally.
- Cambridge dictionary


This mod adds hostile faction SMUGGLERS that consists of cargo ships filled with legal cargo, but also some more rare goods in hidden contraband compartments.
This faction is not supposed to represent one unified organisation, but very individual ships with no common style, as every smuggler is his own captain. This is done by inclusion of ships submitted by community, random colors and names of ships.

Plan for this mod is to present 20+ ships for both planets and space and in the future even smuggler hideouts both on planets and in space. If you want your ship to be included in this mod see rules for submitting bellow.

Current content:
Planetary ships

Space ships
  • L124RD (Solnakar)
  • 63CK0N (Solnakar)
  • C-R-4B (Solnakar)
  • B-0N-3 (Solnakar)

ToDo list:
  • Trello board of submitted ships.[trello.com]
  • Implement StopAllRotation and StopAllThrust actions on compromised trigger.
  • Work on hideouts.
  • Allow hydrogen planetary ships in space.
  • Create ship variants with heavier weapons.

Low difficulty warning:
I decided to create this mod as an alternative for players, that don't want their jetpack to stop working or be harrassed by drones as they approach NPC ships. Players that don't like to get electrocuted, when they try to grind a block on NPC ship. Players that like to be hydromen.

If you are not such player and want more challenging NPCs, you can choose other mods from
MES-Friendly Mods collection. Perhaps my CULT Remains.

Ships in this mod should give rewards balanced according to their difficulty as much as possible, but will not use any of nasty functions that MES and RAI allows. Only threat for players are turrets on ships themself, so it is relatively easy to capture them.

How to submit your ship for this mod:
  • Upload your ships blueprint on Steam workshop and put link to it into comment of this mod.
  • By submitting your ship you agree to the rules of this mod.
  • I may modify your ship to better fit the mod theme or for balance purposes, but I will try to preserve its original character.
  • Your ship will get random color shift with every spawn as well as random armor skin.
  • Ships in this mod get random name every time they spawn. Give your ship short (max. 6 chars) type designation that will be used as prefix for this random name (currently only grid name, not antenna, but this may change). If you don't provide designation I will create one myself. Original name will be used in mod description.
  • Which submitted ship will be included, is only my decision.
  • I reserve the right to change these rules at any time.

Submitted ships have to meet following criteria:
  • Idealy under 4000 PCU.
  • Large grid only.
  • For planetary ships atmo and/or hydrogen thrusters only. Should be capable of flying in at least 1g.
  • No reactors, jump drives, or medbay. (You know, the expensive stuff.)
  • For space ships are ion thrusters and gravity generators allowed.
  • Should have some turrets.
  • Should have antenna. If not I will add it.
  • No need to fill up inventories. I will empty everything anyway.
  • No mods! Vanilla only. DLC blocks are allowed.
  • No scripts!
  • No subgrids! I mean it, no rotors, pistons or hinges. Don't want to deal with any Clang shenanigans.
  • No text based images on LCDs. If you really want specific image on some LCD check optional content.
  • Your ship shouldn't be submitted for other mods already.

You can provide following optional content for your ship:
  • Up to 5 short messages your ship will broadcast when approached by player. No foul language allowed. Messages not fitting the theme will be discarded.
  • Image for LCDs. It has to be 512x512 size. Add it as another image on Steam and specify LCD name for it in description. It has to be your own creation.
  • Pattern for random name generator (see Random Name Generator Guide[gist.github.com]).
  • Prefered armor skins your ship should or shouldn't use. Current used skins are Clean_Armor, Battered_Armor, Dust_Armor, CarbonFibre_Armor, Retrofuture_Armor, SciFi_Armor, DigitalCamouflage_Armor, Mossy_Armor, Weldless, Corrugated, Plastic. If you want to add or remove some skin for your ship let me know and I will consider it.
  • You can paint your ship to give it some pattern. Color randomization is done by hue shift, so colors with 0 saturation (white, grey, black) are not affected at all.
41 条留言
Chaos 2024 年 12 月 24 日 上午 8:30 
Thank you for keeping your mod updated! It's been functioning very well on our server and adds fun encounters to the game!
Solnakar  [作者] 2024 年 12 月 24 日 上午 3:38 
Merry christmas everybody!
With todays release Smuglerrs expanded to space. 4 new space ships were added and autopilot was tweaked. Rules for new submissions were adjusted.
For more detailed information see
changelog .
Solnakar  [作者] 2024 年 12 月 24 日 上午 3:32 
@Vivi with a lot of testing I found only possible way how ships controled by MES/RAI, that are not set to do it, can speed up to 100 m/s limit (or above if you use some speed mod). RAI autopilot controls ships by setting thrusters on override. If you kill the remote control block when thruster override is active, it will stay on and propel ship to max speed. As rotation is also achieved by gyro override, similar thing could happen also with rotation.
This is not unique to Smugglers, but exactly this situation will occure with all of mentioned mods: ACS, Incon, Imber and Paralax - none of them use compromised trigger to reset overrides as far as I can tell.
As I just now found that these reset actions in MES even exists, it is not added in todays release, but may be in future one, if it works as intended.

If your issue occured in other circumstance I'm afraid that it is beyond my control. It may be interference with another mod or your local MES settings.
Vivi 2024 年 11 月 3 日 上午 3:41 
Ship going 100m/s was unrelated to the spinning, it has happened when I was pursuing a ship in my fighter. I'll try seeing sometime if it still happens.
Solnakar  [作者] 2024 年 11 月 3 日 上午 2:41 
@Vivi, thanks for reporting it. Speed was and still is limited to 50 m/s (+/- 5m/s). This limit is reliable. Those 100m/s+ speeds indicated by engineer suit were caused by angular speed during the spin.
I spent some time digging to reproduce the "deathspin", as it didn't happen to me during ships normal travel. It only happened when ship reached despawn waypoint and player is near, so MES autopilot tries to calculate a new one. It is calculated to point the ship in direction away from player, which is problematic when the player is on or in the ship as the despawn waypoint then gets recalculated every tick, which seems to cause the spin.
MES doesn't allow me to change this behavior, so only solution I found was to limit rotation speed. Deathspins should no longer occur, but the ship will still make some small jerky moves in the same situation.
Vivi 2024 年 11 月 2 日 上午 7:16 
The mod claims to be easier than the popular MES mods, but quite frankly, all the drones of ACS and inhibitors on incon/imber/parallax are more fun to deal with than a ship darting off at 100m/s when threatened and going into a deathspin when approached, forcing you to just give up because there is just no counter
Solnakar  [作者] 2024 年 2 月 9 日 下午 11:35 
@Rouge Sable I did quick search thru MES docs and I didn't find a command to change reputation with faction, so changing to neutral would be possible only by making the change within the mod for everyone.

All ships have some notifications, which should trigger on 1,2 km. If some mod would change weapons on smugglers ships to something with longer range, they can start shooting before player gets in notification range. Otherwise those ships don't have any aggresive behavior coded in them.
RougeSable 2024 年 2 月 2 日 上午 7:59 
Are we sure all ships won't attack directly & always warn approaching players?
RougeSable 2024 年 2 月 2 日 上午 7:47 
Is there any way to make this faction Neutral by default?
Solnakar  [作者] 2023 年 6 月 17 日 上午 12:29 
@Xerxipu thanks for letting me know, fixed.