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With todays release Smuglerrs expanded to space. 4 new space ships were added and autopilot was tweaked. Rules for new submissions were adjusted.
For more detailed information see
changelog .
This is not unique to Smugglers, but exactly this situation will occure with all of mentioned mods: ACS, Incon, Imber and Paralax - none of them use compromised trigger to reset overrides as far as I can tell.
As I just now found that these reset actions in MES even exists, it is not added in todays release, but may be in future one, if it works as intended.
If your issue occured in other circumstance I'm afraid that it is beyond my control. It may be interference with another mod or your local MES settings.
I spent some time digging to reproduce the "deathspin", as it didn't happen to me during ships normal travel. It only happened when ship reached despawn waypoint and player is near, so MES autopilot tries to calculate a new one. It is calculated to point the ship in direction away from player, which is problematic when the player is on or in the ship as the despawn waypoint then gets recalculated every tick, which seems to cause the spin.
MES doesn't allow me to change this behavior, so only solution I found was to limit rotation speed. Deathspins should no longer occur, but the ship will still make some small jerky moves in the same situation.
All ships have some notifications, which should trigger on 1,2 km. If some mod would change weapons on smugglers ships to something with longer range, they can start shooting before player gets in notification range. Otherwise those ships don't have any aggresive behavior coded in them.