Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
You have to patch the door and autodoor ThingDefs individually for it to work. I just tested it as well to make sure, using these 3 mods. First with your code, and then with my own modification that patches the door ThingDefs individually instead. Only the latter one halved the explosion damage.
i have noticed the HP of my walls when i reload a save will be 1000/900 for examlpe....
and if i dont catch this anything new built for examlpe is 900/900
BUT if i go into settings look at settings it will show its still set to 1000...
close look again all walls are now 900/1000 and need to be repaired
so seems to be some strange bug im getting that the settings dont stick, and i have to go into settings menu each time i load a save to make settings click
i never noticed this till sometime after adding this one to the mix so, wondering if its known issue or someone confirm? or something?