Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have to patch the door and autodoor ThingDefs individually for it to work. I just tested it as well to make sure, using these 3 mods. First with your code, and then with my own modification that patches the door ThingDefs individually instead. Only the latter one halved the explosion damage.
i have noticed the HP of my walls when i reload a save will be 1000/900 for examlpe....
and if i dont catch this anything new built for examlpe is 900/900
BUT if i go into settings look at settings it will show its still set to 1000...
close look again all walls are now 900/1000 and need to be repaired
so seems to be some strange bug im getting that the settings dont stick, and i have to go into settings menu each time i load a save to make settings click
i never noticed this till sometime after adding this one to the mix so, wondering if its known issue or someone confirm? or something?