RimWorld

RimWorld

33 ratings
Vanilla Drugs Rebalanced
   
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Mod, 1.2
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631.701 KB
3 Feb, 2021 @ 1:13pm
4 Feb, 2021 @ 12:05am
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Vanilla Drugs Rebalanced

Description
Are you tired of your godlike pawns becoming lethargic junkies instantenously? Is flake and yayo useless other than selling to you? Do you happen to find random overdoses stupid? Great! With this patch, all of these problems are solved.

Ambrosia: Slightly higher mood buff (+7), in order to make it viable.

Flake: Flake is not an addiction monstrosity now. Not only a cash drug either. You can use it without any addictions in precise moderation! However, it's crude and cheap. So I made it less viable than yayo. Less pain reduction, less mood buff.

Yayo: Yayo, yayo, yayo... Our beloved space cocaine isn't getting the attention it deserves, so I've tuned it a bit. It needs a certain tolerance in order to get addicted, same as flake, but much safer. Even higher pain reduction and slight movement buff. The bad side? Psychite withdrawal is awful. 6x social fight chance with other reduced capabilities. Mood description is changed. ''I'm unstoppable!'' instead of ''Feeling pumped, let's do this!''

Go-juice: Not much has been changed of this drug. It's now safer to use, you need to use it every several days if you don't want to get addicted. However, once you have been caught in it's grasp, you're done for. Withdrawal turns pawns into literal vegetables, they are rendered useless. Not even your bionics will save you from this unless you have a healer serum or the drug itself.

Wake-up: Same as the above, but milder effects.

Update 1.1
Meals are reworked as well! Lavish meals will really feel powerful against the pathetic simple meal! Fine and lavish meals come with a recreation boost! Chocolate is a little more powerful in order to make it useful. Milk and insect jelly have more nutrition and they can no longer poison pawns.


I'm unable to have a PayPal account due to the limitations in my country so feel free to drop anything you like via this link!

https://steamproxy.net/tradeoffer/new/?partner=283128920&token=rHS0oYSq
14 Comments
Myrleia  [author] 26 Aug, 2021 @ 10:05am 
Compatible, but I don't advise using it as it needs reworking.
Vanquisher02 26 Aug, 2021 @ 6:44am 
1.3 ?
Eggnog 16 Apr, 2021 @ 5:38am 
@Miathea alright thank you
Myrleia  [author] 15 Apr, 2021 @ 10:27pm 
@Eggnog this mod is considered flawed and outdated, I'll make another version of it. Also, the patches didn't work and I'm kinda busy at the moment.
Eggnog 15 Apr, 2021 @ 7:23pm 
@miathea please take @snipersquirrel0 patches
SniperSquirrel0 24 Feb, 2021 @ 9:27am 
@Miathea I have already written all of the patches for the mod so if you would like I can send them to you
Myrleia  [author] 24 Feb, 2021 @ 1:38am 
@SniperSquirrel0, it was my first mod. A silly rookie mistake, I'll fix it as soon as possible. I'm currently working on something else so it may take a while.
SniperSquirrel0 23 Feb, 2021 @ 10:16pm 
Quick questions, why are you overwritting all of the vanilla defs, you can easily accomplish everything just using patch operations.
Myrleia  [author] 4 Feb, 2021 @ 11:22am 
@5katz, checked it again. It completely eliminates the random overdose chance. Unless you take several drags, you won't encounter any problem!
Myrleia  [author] 4 Feb, 2021 @ 12:28am 
Good to hear, @sativa!