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Сообщить о проблеме с переводом
In the past, station wagons were used as ambulances. However, that was generally before we were providing advanced prehospital care. At that time, transport was treatment, so having space or equipment didn't matter as much. Occasionally, you may still find a search and rescue vehicle which is lighter than an ambulance and retains transport capabilities (like an ATV), but those units have to transport to an awaiting ambulance rather than going directly to an emergency room.
With how you explained it I am going to just learn to deal with the lack of space in some things. I do appreciate the thought of making a tweaked version though! I hope I get to see more awesome work from you in the future because I really like the attention to detail and accuracy!
This mod does tweak the capacity of some vehicles. The EMS fly car has the capacity reduced to zero, but it adds a treatment bonus. The transport ambulance is made to only have the capacity of 2, same as the rescue, but it is made cheaper. The reason for this is because we would never use a fly car to transport since it does not meet the legal minimums for an ambulance, it is generally just a supervisor vehicle or quick response vehicle (just like the motorcycle). We also would pretty much never triple-stack patients in the back of the ambulance because we do not have enough space or personnel. The only exception to that that I have ever seen was when none of the patients were injured and one of them was a baby being held by the mother, but that was still a special case.
Unfortunately I lost my original version of this mod when I changed computers, otherwise I would happily make a separate version with the transport capacity intact
Using another mod that does add transport capacity to some vehicles and tweaks speed with yours well... the speed is well... the two mods BOTH add to the speed. (Honestly was kinda nice having some things get super fast lol)
The thing is while the speed increases add together your mod seems to cause the extra capacity in those vehicles to disappear so they go back to vanilla.
You have a great mod going but I just wanted to mention this slight conflict in the off chance that there is some line of code that is able to be tweaked (and you feel up to it) it would be great.