Cities: Skylines

Cities: Skylines

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Sheridan Towers (South Tower)
   
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File Size
Posted
Updated
8.243 MB
31 Jan, 2021 @ 6:27am
11 Feb, 2021 @ 6:34pm
3 Change Notes ( view )

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Sheridan Towers (South Tower)

In 1 collection by nilepereiraa
Japanese City assets idk
576 items
Description
Feels real good to be home!
This asset is a recreation of the south tower of the two-tower high-rise resort-inspired Sheridan Towers[sheridantower.com] condominium development by DMCI Homes. Both buildings were built with DMCI's LumiVentt design which allows air and light to penetrate the building reducing cooling and lighting expenses during the day, while also providing more open space in the building for residents.

This project was supposed to be released last November 2020, but life got in the way. Now I can finally put this project to rest after having cut so many corners just to get this done.

Asset Details
9x4 plot size, 130 meters tall, RICO High-density Residential Building (1000 households)

Main:
- 19,365 tris
- 512x2048 textures

Balconies:
- 20,704 tris
- 512x2048 textures

Glass:
- 240 tris
- 256x128 textures

LOD:
- 222 tris
- 256x256 textures

Notes
Both the south tower and north tower as well as its balconies submeshes use the same 512x2048 texture, so RAM usage should be less if you have Loading Screen Mod.

This asset has around 40k tris. It may affect performance, so I recommend only placing this once in your city.

If you want to have lights in the sky patios and the roof deck, subscribe to the tiny spotlights pack by Pixel_Monster on the sidebar

The building has 1000 units in real life, which is why I set it to have 1000 households as well. If this number is too high for you, you may add your own settings through RICO.

Click here for the North Tower!

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Search Tags
nilepereiraa, nile pereira, DMCI Homes, concrete tenement, high-rise, condominium, sheridan towers, RICO
1 Comments
nilepereiraa  [author] 6 Feb, 2021 @ 7:53pm 
UPDATE 2021-02-07: I’ve updated both buildings to have the same normal map. My stupid ass didn’t notice that the normal maps used in both buildings and balcony submeshes were different. Also fixed a UV error in the roof deck of the south tower. Please tell me if you encounter any issues with this update