Shadowrun Returns

Shadowrun Returns

34 ratings
Conflict: Shadow Play 2
   
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Story Attributes: New Character, Import Items
Contains: Story
Tags: Seattle
File Size
Posted
Updated
1.857 MB
12 Mar, 2014 @ 4:04pm
1 Feb, 2016 @ 3:00pm
2 Change Notes ( view )

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Conflict: Shadow Play 2

Description
Augmented Technologies Inc. was a large AA corporation on the rise in the late 2040s and early 2050s specializing in both cyberware and bioware augmentations in a wide scope of products. “From personal entertainment to military grade hardware and everything in-between we have it all!” read one advert. Unfortunately the company itself was caught in inner turmoil and eventually balkanized along the bioware/cyberware line. Two companies formed in the ashes: Cybernetic Delights which focused on cyberware and Synthetic Creations which focused on bioware. As one might expect there was no consensus on the splitting of AT’s assets and facilities, and sure enough runners became involved as the two dueling factions vied for control of key personnel, facilities, resources and material and both factions were willing to use any means necessary to meet their objectives. This is where you come in and make your mark chummer.
26 Comments
🔥💚☲ 23 Mar, 2021 @ 8:29am 
Can be completed only with the console in 2021. Even though this has the best characters writing-wise I've ever seen in any of the SR:X content on Steam, I highly recommend no one play this frustrating, ill-balanced, only sometimes interactive, leveljumping mess. I hope this guy writes short fiction for publishing somewhere, because I'd read it. But that's also what he should have done with this module.
[H2SO4]Marauder  [author] 1 Feb, 2016 @ 3:07pm 
More than a year and a half overdue, version 1.1 is finally here! Thanks to all who've posted feedback and reported problems. I've addressed all of the issues stated below, at least in theory. Do let me know if there is anything else that needs to be fixed.
[H2SO4]Marauder  [author] 14 Jul, 2015 @ 10:36pm 
Thank you to those who have played and especially those who've posted feedback on this UGC. Sorry I have been away for so long, but life happens. To answer the question of how long this UGC is, I would say roughly around 2.5 to 4 hours depending on your play style. Currently it is content complete but not bug free. I plan on patching this UGC based on the feedback I've gotten some time after I've published the UGC I've been currently working on which in theory will blow this one out of the water.

Again thank you all.
Sleeping Viper 12 Jul, 2015 @ 8:27pm 
Is this finished or still being worked on. How long is the campaign?
barbarenkoenig 4 Sep, 2014 @ 11:58pm 
Thanks a lot for the time and effort you put in to make this campaign available, I enjoyed myself thoroughly playing it!
BugBunny 4 Jul, 2014 @ 3:20pm 
Nice mod. Main problems pointed out by Ekees, about the interaction with objects & decking skills in Mission 2. Got stucked at the tenement's fight, can't survive it anyhow (I'm playing a support shaman, not a troll samurai!). Keep on the good works, cheers!
grizlovs 27 Jun, 2014 @ 10:03am 
How long is this UGC? I mean, it is always a pity to grab a good UGC to see it is only for half-an-hour. I also think you could make a better description - the plot descr is important, but you generally need other info to evaluate the product (I usually go for complete stories, no parts, with more than 2 h. of gameplay in normal pace, new char support is very important, and some new featires are also always good but not necessary.) Could you please put more detail in the description? It will be good for your mod!
Ceit 19 May, 2014 @ 9:42pm 
@johnny.killstring I had a similar issue in the tenement where my character was selectable but simply disappeared mid-fight, the fight took 20m to run to completion, then everything dimmed and I couldn't interact. Second try I was insta-killed very early and the same thing happened. The third time I reloaded from the end of Data Run, picked different options, and that worked.
Eanwin 15 May, 2014 @ 1:05pm 
I really like this UGC - Everything falls nicely together. The only thing that I don't like as much, is that when taking the decker with you (and not being a decker yourself), you cannot let your teammate do the decking for you.
And there was a lot of decking skill to be had...
steelcoresoviet 9 Apr, 2014 @ 4:25pm 
I experienced a bug on the final run. Potential spoilers ahead.
There is a guardroom off to the side, which I skipped entirely.
Because Shadow Play is tagged to remain in combat until all enemies are dead, I didn't get any conversation options, after beating the boss.