XCOM 2
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[WOTC] YAF1 Autopsy Required Extension
   
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29 jan. 2021 às 0:02
11 set. 2022 às 18:11
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[WOTC] YAF1 Autopsy Required Extension

Descrição
What is this ?
This mod is an extension to RoboJumpers Yet Another F1 that changes the mechanics behind the screens new information.
This mod locks the detailed information behind specific conditions - mainly autopsies - meaning until you have researched the appropriate autopsy or met the specific conditions, the information will be "encrypted".
This is a throwback to how things worked back in XCOM: Enemy Unknown/Within ! With a touch of WotC ... :)

How it works
When you open the YAF1 screen a series of checks are made against the unit. The mod checks for Friendly, Chosen Influence, Chosen Encounters, Ruler Encounters, All Config Autopsy Entries and finally for The Lost Team.
If the mod finds a reason to block the screen information it does. If it finds no reason to block the screen then it does nothing, this means it will do nothing for (mod-added) enemies not in the config.
It can also match with multiple Config Autopsy entries, so a unit can have -more than one- unlocking Autopsy. This is so that there can be some cross-over with similar (mod-added) enemies, like ABA Drones and Hectorxz Drones.
Any time the YAF1 screen info should be shown it will be, overriding any previous lockout condition.

Friendly units
Friendly units are never obfuscated, this includes enemy units under mind control or hacked !

Base game enemies
All base game enemies have their detailed information unlocked by their respective autopsies.

Mod-added enemies
If they have an autopsy, mod-added enemies will have their detailed information unlocked by their respective autopsy, if they are in the config.
If they don't have an autopsy, their information will usually be unlocked by the autopsy of the corpse they drop, decided in the config.
There are some exceptions, e.g. for enemies that don't drop corpses.
Please see here for a full list of supported mods

The Lost
All enemies on The Lost Team have their detailed information unlocked by The Lost Autopsy. This autopsy can can be changed in the config.

The Chosen
The Chosen have their detailed information unlocked after you have either (A) completed the Covert Action Hunt Chosen - Part I or (B) encountered that specific Chosen 4 times in battle.
All Chosen Information screens have been updated by MCO to reflect this new detail. Please see screenshots above. This behaviour can be adjusted in the config.

Alien Rulers
The Rulers have their detailed information unlocked after you have encountered them in battle once, so from the 2nd Encounter. This behaviour can be adjusted in the config.
While this mod supports the Alien Hunters DLC, it does not require it.

Compatibility
This mod should be compatible with any and all mods, including;For the latter two the mod has config options for how to control the side-panel HUD tool-tips. The default setup is to hide them on the main HUD until the conditions are met.
Basic Buff/Debuff information can still be viewed by using the YAF1 screen.
These mods have config options to control the information displayed.
Default is to hide the same stats YAF1 does.
Damage, aim, mobility, dodge, hack, will and psi are all hidden.
So only HP, Defence, Shields and Armour are shown ... until the unit autopsy is done.
  • Has MCO's for the following UI screens;
    UIChosenInfo
    UIChosenReveal
    UIChosenLevelUp
    and UIChosenMissionSummary.
These MCO's restrict the information on various Chosen screens, see screenshots.
I know of no other mods that override these screens, but the MCO's here are 'non-essential' and can all be commented out with a ; in the XComEngine.ini if required.

Please see here for a full list of supported mods

Config
The config file XComAutopsyRequiredConfig.ini has plenty of options. You can decide how to treat side-panel HUD tool-tips, the faction level influence required to unlock the Chosen Information and the number of Encounters needed.
All enemies that require autopsy and their autopsy needed are also located here. An enemy can be in multiple Autopsy entries and the information will unlock if any one of them is complete.

Known Issues
  1. Additional Icons and Tactical Information Overhaul
Will by default display enemy stats above their health bar. If you want to keep that information "secret" until you've completed all the enemy autopsies, I suggest disabling the stats in those mods respective config options.

I've tested this as much as I'm able too, but please let me know if anything goes wrong.
I'm only human. This was a HUGE project.

Thanks and Credits
BStar and Iridar for writing the base code in this mod. I adapted their working prototype for this release version.
RoboJumper for coding help and for making YAF1 and adding a hook that made this mod possible, and teaching me about Tuples.
MrNiceUK and kdm2k6 For the amazing help with the Extended Information/ tool-tips override.
Veehementia for setting up most of the configuration for the base game enemies.
InterventoR for a huge config update for LWOTC units.
dotvhs for the beautiful preview image.
... and all the super helpful support from the XCOM2 Modders Discord !

~ Enjoy !! and please buy me a Cuppa Tea [www.buymeacoffee.com]
Discussões Populares Ver todos (2)
10
26 out. 2022 às 16:03
AFIXADO: SUPPORTED MODS
RustyDios
1
27 de ago. às 15:03
Russian Localization
Aks
52 comentários
TGalaxy 20 de set. às 7:25 
the best mod plugin for yet another f1 so far, I freaking love rusty's work broo
RustyDios  [autor] 20 de ago. às 15:36 
I'm sorry you seem to have had such a bad experience with this mod that it limited your mental capacity to write a decent and fulfilling constructively critical response. When you recover from your brain damage please feel free to write, what part of this mod sucks and detailed reasons why. Hopefully I can then actually investigate some of your complaints and issues and improve the mod for everyone.

Until then I hope you enjoyed wasting minutes of you day to make such a huge 3 word contribution to society, and I hope for a quick and expedient recovery to your mental condition.
EvilBob22 20 de ago. às 15:36 
It actually works really well, exactly as you would expect. No one is saying you have to use it if you don't like the idea.
Rz! 20 de ago. às 15:02 
This shit sucks
RustyDios  [autor] 30 de mai. às 6:16 
Without the WOTC DLC?
No.

Requirements are listed on the side.
Danetta 30 de mai. às 1:29 
Does this work with base game?
p6kocka 23 abr. 2023 às 9:25 
Great. Thank you
RustyDios  [autor] 23 abr. 2023 às 9:17 
Yes, see the config files for YAF1 Colour Profiles
p6kocka 23 abr. 2023 às 8:22 
Hi. Is it possible to disable the information in the F1 menu that a "Unit has loot!"
?
EvilBob22 14 mar. 2023 às 11:29 
I had been thinking that the event listener needed to be changed, that's where it checks and bails out if a unit is mind controlled. But yeah, taking the shadows out of the config is easier. It would mean anything shadowbound is not obfuscated, but I can't think of a situation where you'd want them to. Either it is XCom (never obfuscated), a human 3rd party (never obfuscated), or maybe a mind controlled Advent (if they even can get shadowbound). Even with a mind controlled Advent, you see their stats once they are mind controlled, so it makes sense for that shadow's stats to be shown too.

tldr: yeah, taking the shadowboundunit entries out of the config makes sense and is easy to do. Thanks!