RimWorld

RimWorld

341 ratings
Kit's Gunpowder Weapons
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Mod, 1.2, 1.3
File Size
Posted
Updated
1.197 MB
28 Jan, 2021 @ 2:30pm
6 Aug, 2021 @ 12:09pm
23 Change Notes ( view )

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Kit's Gunpowder Weapons

Description
The mod aims to add some gunpowder weapons :)

























Q: CE Compatible?
A: Yes! CE team made a patch for me! :)

Q: Do you accept commissions?
A: Yes, I do. You can find me on RimWorld Mod Market discord. Name is Kitsune :)

Q: Will you keep updating this mod?
A: No. That's why the mod is taged as "[DISCONTINUED]" :(



Concept: ]/rchon
Coding & Art: Kitsune
Chinese Translation: leafzxg & TrVi

[ko-fi.com]
Popular Discussions View All (2)
10
3 Feb, 2022 @ 1:46am
Features Suggestion
Covre
10
18 Jun, 2021 @ 12:19pm
Bugs Report
Covre
159 Comments
76561198111574643 22 Nov, 2022 @ 1:07am 
1.4 please?
Covre  [author] 14 Nov, 2022 @ 10:44am 
não >:(
Pronóxius de Macaé 14 Nov, 2022 @ 3:07am 
dá update no mod caceta
Macropod 27 Oct, 2021 @ 12:58pm 
I was looking for ancient artillery compatible with CE, and did not find it. And that's where they are!
Get points!
Drakuba 25 Sep, 2021 @ 3:56am 
shame its discontinued, because it needs some tweaking imho. Why should i invest 640 research for shitty arquebuse and 960 to get some usable guns (1600 research total needed) when i can research machining for 1000 and start making grenades and ammo for captured guns, then gunsmithing for 500 (1500!!! research total !!!) and make pump action shotguns, revolvers and bolt action rifles?
i say merge "blackpowder" into "smithing" and make "line infantry" cost around 300 research or its not worth it. I love the idea but its just not worth it
MinuteFat 15 Sep, 2021 @ 10:35am 
I kind of wish there was some form of Coehorn mortar - maybe it would launch chunks like the Bombard.

Such variety of "gunstones" were frequently used in early mortars as they were cheaper than attempting to cast larger roundshot and still carried significant enough mass to cause great damage.

I suppose it could be implemented as two weapons - a larger, clunkier, less expensive chunk-launching 24'' siege mortar (Better for offence as it is quite devastating to structures) and a lighter, somewhat faster 18-pounder (better for defense as it can return fire quickly) reloaded with steel after four shots.
IceMaverick 1 Sep, 2021 @ 2:06pm 
I really like the design of everything, ended up having to shave off about 1.1 seconds from the various infantry weapons' cooldown times to get their DPS competitive with other medieval-tier gunpowder weapon mods I have installed (Including VWE).

Solid mod, security structures are a great early addition.
Calvinhood 18 Aug, 2021 @ 9:46pm 
Heads up for CE users,

Guns should've been usable for a while now.

I just patched the turrets and am in process of having it merged.

Give it a week or 2, Soon™
Scorpio 6 Aug, 2021 @ 12:30pm 
It's fixed
iSc00t 29 Jul, 2021 @ 7:24am 
Yeah, the security structures were invisible, but they did work for me.