Total War: WARHAMMER II

Total War: WARHAMMER II

66 ratings
The Dragon Queen SFO patch
   
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Tags: mod, Overhaul
File Size
Posted
Updated
79.978 KB
25 Jan, 2021 @ 2:08pm
14 May, 2021 @ 7:13am
3 Change Notes ( view )

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The Dragon Queen SFO patch

Description
You need both this AND the original Dragon Queen Mod.
Make sure this mod is LOADED First, before the main Dragon Queen Mod or it will not work.
13 Comments
Typher  [author] 4 Jul, 2021 @ 8:07am 
Maybe, but I don’t see it as a major issue.
Deviant 4 Jul, 2021 @ 6:21am 
The mod works, but shouldn't this lord be worth 100 influence?
Typher  [author] 11 Apr, 2021 @ 4:57pm 
This should work with the no restriction version. If it’s not for you, check ur load order.
RatboyW 11 Apr, 2021 @ 4:33pm 
Any luck setting that hard dependency? Also I'm assuming this needs to be updated to work with the new no restrictions version, but idk
Typher  [author] 6 Apr, 2021 @ 3:04am 
Thanks @Maal I'll mess around with it and try to figure it out. Appreciate it.
Maal 8 Mar, 2021 @ 8:58pm 
There's another alternative to this, since you cannot really rename a pack that has already been uploaded. Hard dependency.
Right click on the mod's .pack in RPFM, open, open dependency manager.
Then simply add a line and write the entire name of the mod the patch it patching, .pack included.

And done, this will force this mod to ALWAYS load after. If also allow you to overwrite thing like land_units_to_unit_abilites_junctions_tables without crashing the game. And best of all, only fixed in RPFM beta so far, the diagnostics tool will also look into the patched mod for reference, not only the patch and vanilla. (So I usually also make sfo a dependency to look into it too). Perfect for finding things that were deleted in the other mods that you were using.
Typher  [author] 22 Feb, 2021 @ 2:10pm 
@Chapter Serf Good to know, thx.
Chapter Serf 22 Feb, 2021 @ 1:45pm 
Hello, just a small word to the wise: when making a compatibility patch for your mods like this, you can remove the need to inform people and require them to make sure that the load order is manually adjusted by simply putting a special character in front of your pack name.

So, your base pack name is "Ty_TDQueen_1.pack", and this one is "Ty_TDQueen_SFO.pack". If you change your compatibility patch (this mod) to say "1Ty_TDQueen_SFO.pack" or "!Ty_TDQueen_SFO.pack" then the mod launchers will automatically put this mod above the base mod in the load order.
voiceofreason467 26 Jan, 2021 @ 4:53pm 
Okay, will do... trying to find out which of my mods is conflicting with population mechanic mod.
Typher  [author] 26 Jan, 2021 @ 4:52pm 
@voiceofreason467 retry downloading the main file. it should be working with KMM now.