Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Depending on who is playing with you or the kind of game you want for yourself, change the rules a bit. For example, when my son joins on the game we adjust the rules so he can exit the house during a hunt but the adults can't. And, when he plays as the ghost, any players he catches and kills also becomes a ghost and hunts the remaining players with him. Game rules are there to show you one way of playing but they're certainly not set in stone. If you've never played the game Phasmophobia, I recommend doing so or watching others play. It might give you some cool ideas to add to your games with Phasmagoria.
I think you're taking it a little too literal with needing every single thing in the rules defined and interpreted. There's different types of ghosts with different abilities and just like any board game, you can adjust and supplement your own rules to make the game more entertaining for yourself. If you want your ghost to go through the walls, then do so. If you want to be able to exit the house during hunts at any time, then do so. If you want hunts to happen more often, then do so.
There were more very specific questions as well, but sadly I can't really remember them.
Anyway, happy holidays and good luck for continuing this game!
As for when the cards can be used, that is also stated in the Instructions, They can be used once per turn, unless "May be played at any time" is on the card. An exception to this is when a card is used as a direct counter to a previous Action Card (Such as "Flip the Breaker" used to counter a Ghost playing a "Blackout" card). See the "Abilities" and "Action Cards" section on page 4.
In any case, thanks for giving it a try!
Thanks for your feedback, sorry you found the rules were confusing while playing the game. Do you have specific questions your players asked that you could share with me?
A Turn is defined on page 2 in the instructions, but depending if a Hunt is active or not, it may go down one of two ways. Those are explained in the "Playing the Game" and "Hunts" section.
As for balance, it does somewhat vary on both strategy and what cards are drawn. On the many times I played it with different groups of friends, sometimes the Ghost seemed to be advantaged, and other times the Investigators were. That's just the way of the game.
Unfortunately, I probably don't have the means or time to make this a physical game. I would love to though!
I think you need to observe people playing this yourself, so you can see what kind of questions arise. I'm sure this will eventually become more entertaining.