Kenshi
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Ancient Training Technology
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23 Jan, 2021 @ 8:30am
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Ancient Training Technology

Description
Allows you to build new training devices with a unique design.

With their help, you can train any of the skills of your characters.
Use a science bench to unlock technology. To unlock devices of Mark 1, the third level of the stand is required, for Mark 2 - the fifth.

Mark 1 provides a slow training similar to how the skill improves with the use of appropriate buildings. The training limit is unlimited, however at higher skill levels, progress will be extremely slow. When used, it requires a lot of energy from the character, so he will need more food.

Mark 2 is an improved version. Training is faster, the maximum skill level is 100, the negative impact on the character is eliminated. However, one CPU is required to build each device.
33 Comments
Archer 30 Jun @ 10:31am 
up skills just as slowly as regular simulators... bullshit... downloaded in vain
Renebey.com 13 May @ 3:07pm 
Azazel Wins! FATALITY
格雷福B 21 Oct, 2023 @ 2:42am 
After editing the training level to 201 through fcs, my skills can continue to grow. Thank you for your answer, it has been a great help to me! And your mod is doing great!
Azazellz  [author] 21 Oct, 2023 @ 1:40am 
Or was it originally like this?
Experience is added, just very slowly.
There's an Gaussian dependence - the higher the level, the slower the next one is gained.
It's vanilla behavior, this is how the game works for almost all skills. That can't be changed, as far as I know.

The logic of training devices is added on top of this - the closer your character is to the cap that the device provides, the slower the experience is gained.
You can change this by editing the mod in the FCS.
Then a significant experience gain can overcome the base dependency. But be aware that this can easily break your character. Because after a cap (Gaussian dependency, remember) the amount of experience for the next level will start to decrease .

Well, that's as far as I remember the logic of the game. I could be wrong, or the developers could have changed something - I haven't been following the game for a long time.
格雷福B 20 Oct, 2023 @ 11:38pm 
Is it a bug that the experience no longer increases after reaching skill level 98? Or was it originally like this?
Velly_Neko 15 Sep, 2023 @ 10:10pm 
This is a nice mod. Thanks god!
Captain Kimball 27 Mar, 2023 @ 3:46pm 
Thank you very much for both the quick response and the explanation. I appreciate the help!
Azazellz  [author] 27 Mar, 2023 @ 1:35pm 
@ Captain Kimball
Oh, to be honest, I don't remember exactly how it was done. It was so long ago.

The difference between the MK1 and the MK2 is that the MK2 works like a regular training dummy, while the MK1 works like... A workbench, or something like that.

In MK2 the character's skill grows same as during training with dummies (speed is determined by the maximum level that can be trained), while in MK1 the character's skill grows same as when using a "workbench" type objects (crafting stations, for example, but for any skills, not only crafting).
Captain Kimball 27 Mar, 2023 @ 10:59am 
Hello! Thank you so much for creating such a wonderful mod. How did you manage to adjust the training rates for the MkI and MkII versions? I am trying to create a training mod myself and no one seems to know how to adjust the training rates for buildings?
Azazellz  [author] 27 Sep, 2022 @ 7:45am 
Is this mod part of Genesis? I found it in the list of mods included in Genesis, but I have tech level 6 and these are not in the tech options.

Can't remember.

Atlas may have changed something when added it to Genesis.
Like, make this technology only available through blueprints.