XCOM 2
302 ratings
Modular X-Com Hero Suits
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File Size
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37.525 MB
18 Jan, 2021 @ 4:14pm
3 Feb, 2021 @ 10:56am
8 Change Notes ( view )
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Modular X-Com Hero Suits

In 2 collections by MrCloista
Modpocalypse Ex Machina Evolution : X-Com Cosmetics
90 items
Modpocalypse: Covert War
483 items
Description
What this mod does:

This mod adds cosmetic variants of the Faction Hero gear plus various kitbash/re-textures of Vanilla/WOTC/Other modded assets to create a unified 'Hero Suit' suite for X-Com Soldiers, which covers all Vanilla Armour Types for both Males and Females.



This mod includes:
  • Torsos for all Vanilla Armours (Kevlar/Predator/Warden/EXO/WAR/Spider/Wraith). Also 'Augmented' Torsos for each.
  • Tactical Arms for both arms, including 'Augmented' Arms for each.
  • Tactical Legs, including L/R/Both types of 'Augmented' Legs.
  • Shoulder & Forearm, Decos for Both arms for All tiers.
  • Thigh Decos (with and without Hips) for All Tiers
  • Shin Decos (including single leg versions) for All Tiers
  • Combat Belt TorsoDecos built from Veehementia's 'Pistol Friendly Skirmisher Decos'.
  • EXO and WAR suit TorsoDecos for those armours for use with our or any Torso/Arms/Legs combinations. - Built from Veehentia's 'Exoskeletons for TLP Armours'.
  • Spider and Wraith LeftForeArm Decos for those armours, built from the grapple part of the Skirmisher's Ripjack_MG/BM.

All 'Augmented Parts have 'Emissive Flow' lighting, which means the Blue lighted parts Move, here is a very brief Modular X-Com Hero Suits Augment Preview

Updates:
  • Added Hero Underlays due to multiple requests. They have recieved the same fix for back weapon placement. They have been enabled for Kevlar, Spider and Wraith armour for both genders.
  • Added a TorsoDeco version of the Reaper Backpack/Bags for both males and females

Credits:
  • MrCloista - Collection of parts, Kitbashing, Materials.
  • RustyDios - New/Modified Textures and Emissive/Tint Maps.
  • Veehementia - Permission to use his assets for TorsoDecos.
  • Spart117MC - Permission to use his assets for Augmented limb variants.
  • Kexx - Teaching me how to use Blender.



Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
39 Comments
MrCloista  [author] 14 Jul @ 3:33am 
@Daedalus that's because a lot of cosmetics assume use of Unrestricted Customisation. Personally I use Appearance Manager so all my mods are set up for each armour not a 1 and done. If you check my workshop there is the meme cosmetics unlocks which does this for a number of other mods too.
Daedalus 13 Jul @ 11:00pm 
Love how this mod adds three tiers of armor. One of the reasons I don't like a lot of other cosmetic mods is that you lose that sense of progression through the campaign as you unlock new armor.
Zacam 10 May @ 11:43pm 
Small bug report::
PartType="Legs", TemplateName="FHU_Legs_F"
is missing the "DLCName=" entry, so it gets no icon.
Dęąth Viper 19 Oct, 2022 @ 10:41am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
RustyDios  [author] 2 Sep, 2021 @ 4:31am 
Unrestricted Customization
SBlack 2 Sep, 2021 @ 4:27am 
What mod is that part/uniform manager at the top of the screens from?
NoName 23 Jun, 2021 @ 3:14pm 
danke, I disabled a few of my mods and it looks fine now
MrCloista  [author] 23 Jun, 2021 @ 12:35pm 
Sounds like a conflict
NoName 23 Jun, 2021 @ 11:55am 
this isn't a big deal and maybe this is a problem exclusive to me but whenever I use this mod my soldiers get a glowy orange outline on their arm?
is this from a mod conflict or a bug or somethin?
MrCloista  [author] 7 May, 2021 @ 4:09pm 
@SoloCross I think I actually tried that and had the same issue when I was making the mod. I'm on an xcom hiatus at the moment, but when I get back into things I'll have another look at it.