Arma 3
265 ratings
Realistic Driving Terrains
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
964.354 KB
16 Jan, 2021 @ 8:38am
20 Aug @ 6:45am
77 Change Notes ( view )

Subscribe to download
Realistic Driving Terrains

In 1 collection by Misc.yn
Realistic_Driving_Terrains
8 items
Description
Warning:A rewritten version with update-to-date fix has been published thanks to RicGonzalez. Please check below
https://steamproxy.net/sharedfiles/filedetails/?id=3124577511

This addon makes player's driving experience totally different. It provides more possibilities to limit the vehicle's mobility that enhance the hard core experience.

V4.20++++ Introduction:
Will update introduction film within 2022.
The first time you try this mod, please turn on "test mode" switch in the addon option. Surface type, vehicle inclination angle, classification of current surface type will be shown on screen per second.
Then drive some vanilla cars in vanilla maps to build a preliminary understanding of BI's default surface types in maps.
After that, Set up VRsurface bump param and VRsurface wheel/damage param in addon option. Then open SP scenario and play Realistic_Driving_Terrains VR mission to test other functions on the test mission.

1. Steep Slope effect function: (can be turned on/off in addon option)
A script checks vehicle's tilt angle vertical per second and will be triggered when the angle is over a certain degree to make vehicle hard to control.
Default Trigger angle is 25 degree. ( Trigger inclination angle changeable in addon option)
25 degrees is based on real vehicles' data .
If tilt angle vertical > 25, the mass of vehicle will be 3.5 times by its original mass . (this value changeable in addon option)
When < 25 degree, the effect will cancel automatically.
Vehicles will be hard to control on steep slope, and fall off the extremely steep slope and cliff, with this function.

2. Off road bump function (can be turned on/off in addon option)
This function adds a force in a controllable random range to the Z axis of car chassis repeatedly.
It is triggered whenever you are driving off road above the trigger speed. (default trigger speed is 10km/h, changeable in addon option.)
The bump frequency is positive correlation with speed. (implemented by script)
Magnitude of the force is in a controllable randomly range. (coefficient changeable in addon options)
Magnitude of the force is related to different surface type (surface relating coefficient changeable in addon options)
Same as in reality, wheeled vehicles bumps more than Tracked vehicles. (implemented by script)
Also the more wheels your car have and the longer you car wheelbase is, the less bumpy your car will be. (implemented by script)
AI driver is not affected by bump due to path find logic will be impacted.

3. Track and wheels damage while over speed off road driving (can be turned on/off in addon option), with some crack noise.
This function checks the off road speed of your vehicle and damage the tires/tracks when off road driving over the trigger speed.
The damage level is positive correlation with speed. (implemented by script)
The damage level is negative correlation with type of wheel (light, medium heavy wheel, easy to tell by visual in game) . (implemented by script)
Default off road damage trigger speed is 55 km/h. (changeable in addon option)
Damage level coefficient is changeable in addon option.
Different surface type damage coefficient is changeable in addon option.

4. Enhanced fall off damage (can be turned on/off in addon option)
A script checks the vehicle acceleration at z-axis of vehicle per 0.33 second and damage the engine if acceleration is over a certain value.
Default trigger acceleration is 10 m/s^2 , equally freely fall from 5 meters height.
The damage level is positive correlation with value of acceleration.
Damage level coefficient changeable in addon option.

5.Code optimized for workload saving on servers and clients Most scripts will only run when vehicle is local and speed > 0. Vehicle driven by AI will run less scripts than by players.

6. Friction parameter of surfaces , brake force parameter , vehicle off road ability parameter tweaked.
Friction parameter of surfaces and roads are tweaked to be closer to reality.
Vehicles' brake force parameter are tweaked to be closer to reality.
Brake distance of vehicles are quite close to reality.
Slightly ameliorated the "vehicle crush into objects and bounce" problem in vanilla game )
vehicle off road mobility parameter are tweaked to be closer to reality.

7. Players can change center of mass of vehicles. May useful for drifting purpose. (default off, can be set up in addon option)

8. Experimental function: stuck in soft surfaces. stuck in soft surfaces including : soft mud, soft sand, marsh, slippery snow. Can turn on/off and adjust some parameters in addon option. AI not impacted, motorbike, quadbike, tractor not impacted.

9. Experimental adjusted Phys X engine friction config parameters to make collision effect more smooth in game.

10. Can turn on/off AI's vehicle suffer the wheel/track damage and fall off damage.

Supported Maps: All vanilla maps including all DLCs , and 95% workshop maps.

Supported Vehicles:
All Vehicles, both vanilla and non-vanilla.

Main package :( This page it self).
https://steamproxy.net/sharedfiles/filedetails/?id=2363837768

RHS vehicles optimized compat
https://steamproxy.net/sharedfiles/filedetails/?id=2404140256
https://steamproxy.net/sharedfiles/filedetails/?id=2404131877
https://steamproxy.net/sharedfiles/filedetails/?id=2402988131

CUP vehicles optimized compat
https://steamproxy.net/sharedfiles/filedetails/?id=2400962183

3CB Fractions optimized compat
https://steamproxy.net/sharedfiles/filedetails/?id=2651501380

Known issues:
1. bug reported by player: error message on map cham w

Road map (v5.00+):
1. Re-struct the coding to optimize type data mapping and un-categorized surface type determination automation. May introduce hash map to replace the public variable.
2. Introducing C# expansion if needed. (still self-studying C#)

Reply to players' reports:
@Rowdy A stuck feature added. Though not perfect but that's best I can do for now.
@Tonic new AI exempt feature added.
@ouchthathurt @sniped-san @ von Graf: Camshake feature removed.
@minhduc-dev @Frosted Vert Tank slippery issue sloved in latest version. Try it.
@TESLA.HUN fixed. now it is categorized as drygress surface.
@Sienihemmo @Der Shredder: As you required, now 1 package for all supported maps. Check it .
@[FR] Benjamin:This useful diagram is used on many off road trucks in reality but beyond my current modding ability.
@Frosted Vert :For now solution is to slow down
I added AI off road driving speed limit function since V2.10. To make AI less affected by those functions.
@Overdosed pony @professore: Since v2.01, you can change the bump trigger speed and all other prarmeters in addon option.
@Calicojack: Since V 2.00, most of your reported problem has been tweaked. -Thanks and your reported bug is fixed, pls try RHSAFRF compat pack .
@KycbMaH : Sorry can't. Beyond my scripting skill.
@Oaky: Since v2.00, this mod is more physics than older version.
@Squable "Pisces": OK. Included in the road map.
@skyfall: This problem fixed since v1.03.
@LuizVBarros99: Though tracked vehicles mobility are less sensitive to terrains as wheeled vehicles. But still effected by different surface type according to BI wiki's vehicle config guide web page.

Popular Discussions View All (1)
12
28 Jul, 2023 @ 2:49am
Bug report ,compat request, suggestions
Misc.yn
90 Comments
STyx2909 4 Jul @ 3:57am 
Server + client.
утка 4 Jul @ 1:38am 
Is it work on client-side or server-side?
Josethx 27 Feb @ 11:19am 
WW2?
Fercho 31 Jan @ 11:16am 
Hi @Misc.yn, can I repack this mod into a community repack collection for private use only?? In the repack mod I always mention the original mod in the description. Regards!!!
Misc.yn  [author] 27 Dec, 2023 @ 9:39pm 
@Mickey
1. Regarding the DLCs, I am too busy play or test as you know. But if RicGonzalez agree to be as co-creator, maybe there will be some improvement soon.
2. Under some conditions, this mod will terribly interrupt the AI driver and even totally stuck AI driver action. So I turned off some functions including bumping effect (should be what you call "shake") when the driver is AI. If a car is driving by AI, the car will physically not trigger some scripts in this mod. And as a passenger or gunner in the car, you will not affected by this mod as well.
Misc.yn  [author] 27 Dec, 2023 @ 9:27pm 
@RicGonzalez
Thanks for your invitation.
You will need to invite me as co-creator if you are re-uploading this mod.
I will wait for your reply.
R. Gonzalez 27 Dec, 2023 @ 7:15pm 
@Misc.yn

My friend....

I literally JUST uploaded a REWRITE version of this mod in the workshop, that I was working on the past weeks, and saw NOW your latest comment here!

...Was coming here just to "invite" old users to check it, as it was though (like you also mentioned) that your mod was abandoned / discontinued...

https://steamproxy.net/sharedfiles/filedetails/?id=3124577511

My friend, I really apologize for that, but would like to humbly ask you if you could take a look at it, and respectfully request if you can authorize me, just until your new version comes out , to keep the mod in the workshop

I'd be extremely honored and thankful if even decide to incorporate my changes in your next update, as my only goal was just to " keep up from where you stopped ", and I don't mean ANY kind of credit for it... Just wanted the Community have fun.

Please, accept my sincere excuses, and let me know your thought about my comments!

Regards!
_mickey_ 27 Dec, 2023 @ 2:10pm 
@Misc.yn

"Project SFX mod is not compatible with this mod. Pls don't load them together"

Since then, SFX Remastered has been changed many times. I do not know if there will be any problems now, because I not use your mod long time, for reason GM issues. but I will never give up on it, as it is one of their best mods for me.
_mickey_ 27 Dec, 2023 @ 2:10pm 
@Misc.yn

"I am not planning to buy DLCs for now. "


What DLC, Global Mobilization? I think, you must buy it only for one reason - This is one of the highest quality DLC for Arma 3! In addition, hundreds of thousands of people own it now.There are your subscribers among them, please think about them! Or Can't you solve the problem without having it? Are you missing the vehicle names from this DLC? What do you need for this? Let me help you, if I can.


"The gunner issue is because of AI driver will be exempted for bumping effect otherwise AI will stuck and interrupt the mission flow severely. You have to get a real player to drive and you will see gunner is affected by bumping without issues"

here, I miss understand you, What bumping? I wrote about shaking, when the car is driving off-road . At this moment the real player at the gunner position already has no shaking. What does AI have to do with it, I don’t understand
STyx2909 27 Dec, 2023 @ 1:08am 
Great mod, been using it for months and don't enjoy playing without.