Cities: Skylines

Cities: Skylines

386 평점
Wharf 2
4
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
3.935 MB
2021년 1월 15일 오후 1시 04분
2021년 1월 17일 오전 8시 20분
변경 사항 2개 ( 보기 )

다운로드 위해 구독하기
Wharf 2

설명
Check out Wharf 1 as well!

While being built for an industrial purpose, wooden piers like this one, found in many North American cities such as Seattle are now renovated and repurposed as office spaces, recreational areas and tourist attractions. With their rich history and uncommon appearance, these structures are quite remarkable. Especially in Seattle, the old piers complement the city's connection to water and it's landscape. I made them to represent a part of Seattle's character. Imagine sitting in one of the wharf's cafes watching the Elliot Bay and the skyline with it's neon signs and the rainy weather... I love it!

Made specifically for the amazing Columbia City series by Pres on youtube. I highly recommend to check it out!

Don't forget to use the Pier Signs with this. They will come in handy when you place this down multiple times. Made specifically for this, they allow giving every wharf an individual number - just like in real life.



A bit more technical stuff:

This currently includes one version with color variations on the walls.

Note that this file only includes the buildings themselves. I made sure to disable automatic terraforming, so you can easily place them on slopes. But still, placing them directly on water isn't possible.

I made the actual structure below the wharf from "Docks" by Ronyx69 and pillars from the vanilla pedestrian paths.

Also a "Wharf Lamp 2" is included, which the buildings use. You are able to use this freely as well.

The building acts a unique building, as I needed the larger footprint. No RICO definiton, just add it yourself. There is a guide for it. Several mods allow you to plop the building down more than once (Move It!, Find It!, and Ploppable RICO for example).



The purpose of this section is to give insight into the asset's technical details, as well as its efficiency (you can judge that from the amount of triangles and the texture size). ON top of that, here you get information about the amount of individual assets in this workshop file, as well as each file name, making it easier to find the assets ingame.
STATS:
Stats:
Tris
Maps
Texture Size
Wharf
7421
d,n,s,i,c,a
512x1024
Wharf LoD
342
d,s,i,c
256x128

REFERENCE:
Google Maps location: HERE [www.google.de]

Feel free to donate, it's always VERY welcome!
Donations help justifying the enormous amount of time I spend on asset creation.

[paypal.me]
[patreon.com]

Instagram page with random stuff:
[patreon.com]
Leave a like if you enjoy the asset. Thanks!


Tags:

cbudd, Seattle, Pier, old, maritime, museum, waterfront, wood, converted, tourist attraction, monument, recreation, park, cafe, restaurant, harbor, fishing industry, harbor, boat,
댓글 31
cbudd  [작성자] 2024년 2월 26일 오전 11시 05분 
Must have been in the last 5 episodes if I remember correctly
leofonti 2024년 2월 24일 오후 1시 59분 
do you know in which episode of "columbia city" there are these wharves?
FeliX 2022년 12월 26일 오전 8시 53분 
@cbudd thank you so much,and thanks for that amazing work
cbudd  [작성자] 2022년 12월 26일 오전 8시 07분 
@FeliX I took it from the "two whales diner"
FeliX 2022년 12월 22일 오전 9시 24분 
does anyone know about that whale sign?where can i find it?
cbudd  [작성자] 2021년 4월 14일 오후 3시 00분 
Oh that's a nice one too. How come I didn't see this before?
LemonsterOG 2021년 4월 14일 오전 10시 22분 
@Tiago.Barreira -- Here's my example: Click Here [www.dropbox.com]

In my example, I used the Harbour Deck Surface and its prop, along with the needed Ploppable Asphalt + mod.
cbudd  [작성자] 2021년 4월 14일 오전 9시 34분 
@Tiago.Berreira I've answered your Email. The main thing you're gonna wanna use is Ploppable Pavement
Tiago.Barreira 2021년 4월 14일 오전 8시 06분 
Congratulations for the asset! I’m looking for the deck asset that surrounds the wharf. How did you build it? I’m using the elevated pedestrian path as deck. Is there any other asset you used?
cbudd  [작성자] 2021년 4월 10일 오전 11시 54분 
Either you can use a terraforming network or Procedural Objects. But no actual option by default