RimWorld

RimWorld

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Starship Troopers - Weapons (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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601.618 KB
15 Jan, 2021 @ 2:39am
15 Mar @ 1:45am
4 Change Notes ( view )

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Starship Troopers - Weapons (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
838 items
Description

Update of ✯KStrudel✯™ and ChickenPluckers mod
https://steamproxy.net/sharedfiles/filedetails/?id=1408445111

- Included the CE-patch



[dsc.gg]
[github.com]





FEDERAL NETWORK BROADCAST

Attention Citizens!

Join the Mobile Infantry today, and if you invite a friend to enlist with you; both of you will be given priority access for the Morita Mk4 program!

The first weapon shipments have been aquired by the Rimworld outposts of the Federation, giving vital support to the operations being conducted within the far-spanning planets. With no way to eradicate the Arachnid menace from these resource-rich worlds withought destroying the life support of such Rimworlds, the Mobile Infantry have been deployed. As General Zielts has proclaimed;

"The Arachnids have entrenched themselves into the very pores of these Rimworlds, in order to clear them out; we will have to use our grit, determination, skill, and extreme prejudice. All of which the Mobile Infantry have. We have adopted a planet-hopping technique to conquer the stars! Damn dirty bugs!"

Would you like to know more?


CREDITS

Chicken Plucker - Coded the weapons. Would you like to know More ?

Ogliss - Greatly helped with updating the code to 1.0. Would you like to know More ?

𝕶.𝕾trudel - Created the Textures and the addon. Its still wierd talking in third-person.

HERO OF THE FEDERATION AWARD

Kludge - Helped solve the issue with not being able to craft these guns at benches.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


19 Comments
Sir Luis 8 Jul, 2023 @ 2:20pm 
"Come On, You Apes, You Wanna Live Forever?"
VirtualRageMaster 20 Jan, 2023 @ 2:49pm 
WOULD YOU LIKE TO KNOW MORE?
barkarian 21 Oct, 2022 @ 9:36pm 
I'm doing my part!
natsudragneel1454 4 Sep, 2021 @ 5:56pm 
WE ARE GOING IN WITH FIRST WAVE MEANS MORE BUGS FOR US TO KILL YOU SMASH THE ENTIRE AREA YOU KILL ANYTHING THAT HAS MORE THEN TWO LEGS YOU GET ME!!! WE GET YOU SIR!!!
natsudragneel1454 4 Sep, 2021 @ 5:54pm 
KILL THEM, KILL EM ALL!!!!!
Mlie  [author] 11 Apr, 2021 @ 11:07am 
@Röstli Id rather not make such drastic changes to the mod since I did not create it from the start. But if you upload a balancing-patch for it Id gladly link to it in the description.
Röstli 11 Apr, 2021 @ 11:02am 
Hi, these weapons are perfect for squashing bugs, but they seem really inexpensive. For example, the scoped Morita MK1 only requires 65 steel (for comparison, a sniper rifle costs 60 steel and 8 components). I made the requirements more balanced in my personal copy of the mod, and I uploaded it to Dropbox if you'd like to implement it in the public version.

Link: https://www.dropbox.com/s/57pp21yd4fiyktu/SSTWeaponBalance.zip?dl=0

Also, the Morita MK3's description is misleading, since it states that it has a grenade launcher, but the actual version doesn't. I know that it's possible to have weapons with grenade launchers as attachments, since I've seen them in Project Fortuna and (iirc) the Adepus Mechanicus mods, would you consider adding this as a feature sometime in the future?
thecrafter354 20 Jan, 2021 @ 6:33pm 
Now we can squash bugs in 1.2
Δρεαδρεαδρ 19 Jan, 2021 @ 8:23pm 
The enemy can not push the button if you disable his hand.
Scout Gaming 18 Jan, 2021 @ 5:03pm 
Handguns? At least one?! Plzzzzz :colt: